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Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 28, 2018
Date Accepted: Jun 14, 2019

The final, peer-reviewed published version of this preprint can be found here:

Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study

Lázaro E, Amayra I, López-Paz JF, Martínez O, Pérez Alvarez M, Berrocoso S, Al-Rashaida M, García M, Luna P, Pérez-Núñez P, Rodriguez AA, Fernández P, Parada Fernández P, Oliva-Macías M

Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study

JMIR Serious Games 2020;8(2):e12971

DOI: 10.2196/12971

PMID: 32238330

PMCID: 7163419

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study

  • Esther Lázaro; 
  • Imanol Amayra; 
  • Juan Francisco López-Paz; 
  • Oscar Martínez; 
  • Manuel Pérez Alvarez; 
  • Sarah Berrocoso; 
  • Mohammad Al-Rashaida; 
  • Maitane García; 
  • Paula Luna; 
  • Paula Pérez-Núñez; 
  • Alicia Aurora Rodriguez; 
  • Paula Fernández; 
  • Pamela Parada Fernández; 
  • Mireia Oliva-Macías

Background:

Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment.

Objective:

This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for the evaluation of emotional facial expression recognition and social skills, both of which are components of the theory of mind.

Methods:

A total of 1236 children took part in the study. The children were classified by age (8-12 years old), gender (males=639, females=597), and educational level (between the third and sixth years of Primary Education). A total of 10 schools from the Basque Country and 20 trained evaluators participated in this study.

Results:

Differences were found in Deusto-e-motion1.0 scores between groups of children depending on age and gender. Moreover, there was a moderately significant correlation between the emotional recognition scores of Deusto-e-motion1.0 and those of the Feel facial recognition test.

Conclusions:

Deusto-e-motion1.0 shows concurrent validity with instruments that assess emotional recognition. Results support the adequacy of Deusto-e-motion1.0 in assessing components of the theory of mind in children.


 Citation

Please cite as:

Lázaro E, Amayra I, López-Paz JF, Martínez O, Pérez Alvarez M, Berrocoso S, Al-Rashaida M, García M, Luna P, Pérez-Núñez P, Rodriguez AA, Fernández P, Parada Fernández P, Oliva-Macías M

Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study

JMIR Serious Games 2020;8(2):e12971

DOI: 10.2196/12971

PMID: 32238330

PMCID: 7163419

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