Accepted for/Published in: JMIR Human Factors
Date Submitted: Sep 20, 2018
Open Peer Review Period: Sep 24, 2018 - Nov 19, 2018
Date Accepted: Apr 15, 2019
(closed for review but you can still tweet)
Development and Usability Testing of a Smartphone Technology for the Self-Management of Pediatric Concussion
ABSTRACT
Background:
Concussion is a common injury amongst Canadian children and adolescents that leads to a range of neurobehavioral deficits. However, noticeable gaps continue to exist in the management of pediatric concussion with inadequate application of best practice guidelines that can lead to poor health outcomes.
Objective:
To describe the development and assess the usability of a smartphone application to aid youth in self-managing concussion. A secondary objective was to assess the usefulness of the application.
Methods:
An agile user-centered design approach was used to develop the technology, followed by a formative lab-based usability study for assessment and improvement proposals. Youth ages 10 to 18 years with a history of concussion and healthcare professionals involved in concussion management were recruited. The study included participants performing 12 tasks with the smartphone application while using the ‘think aloud’ protocol, administration of the System Usability Scale (SUS), post-test questionnaire, and a semi-structured interview.
Results:
Developed a smartphone application prototype ‘NeuroCare’ that is an easily accessible pediatric concussion management intervention which provides easy access to expert informed concussion management strategies and helps guide youth in self-managing and tracking their concussion recovery. Seven youth ages 10 to 18 years with a history of concussion and seven healthcare professionals were recruited. The mean SUS score was 81.9, mean task success rates were greater than 90% for 92% (11/12) of tasks, 92% (11/12) of tasks had a total error frequency of less than 11 errors, and mean task completion times were less than 2 minutes for 100% of tasks.
Conclusions:
Results suggest this application has high usability, is acceptable to users, and may be useful in helping youth self-manage concussion.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.