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Currently accepted at: JMIR Serious Games

Date Submitted: Apr 8, 2026
Open Peer Review Period: Apr 17, 2026 - Jun 12, 2026
Date Accepted: Oct 21, 2026
(closed for review but you can still tweet)

This paper has been accepted and is currently in production.

It will appear shortly on 10.2196/97596

The final accepted version (not copyedited yet) is in this tab.

Virtual Reality-Supported Psychotherapy for Negative Symptoms in Schizophrenia: Cross-Sectional Qualitative Study Embedded in the ENGAGE Trial

  • Katrine Rasmussen; 
  • Valentin M. Donath; 
  • Stine Ø. Madsen; 
  • Lise S. Mariegaard; 
  • Gregory P. Strauss; 
  • Louise B. Glenthøj

ABSTRACT

Background:

Negative symptoms (NS) in schizophrenia spectrum disorders (SSD) are strongly associated with poor functional and clinical outcomes and remain an unmet treatment challenge. Virtual reality (VR)-supported psychotherapy may offer a promising approach by enabling immersive, real-time activation and engagement. Additionally, interventions targeting social reward processing deficits in SSD warrant further examination. A VR-supported psychotherapy used in the ENGAGE trial was developed to target NS and social reward deficits in SSD.

Objective:

The aim of this qualitative study was to explore perspectives and experiences of participants receiv-ing VR-supported psychotherapy in the ENGAGE trial to generate in-depth, real-world insights of this novel treatment approach.

Methods:

Semi-structured, individual interviews were conducted with 11 of the 16 participants in the inter-vention group and analyzed descriptively using abductive qualitative content analysis.

Results:

The analysis yielded five categories: Learning about and knowledge of NS, Varying appraisals of VR, Continuation of therapeutic work outside sessions (subcategories: Components supporting conti-nuity and An unexpected contribution), Perceived mechanisms of change (subcategories: Identifica-tion and management of negative thought patterns, Shifting attention toward accomplishments and positive stimuli, Reframing self-criticism and self-compassion, and Reappraisal as a technique to deal with behavioral barriers), and Feasibility and opportunities for refinement. Investigator triangulation and reflexivity ensured trustworthiness.

Conclusions:

Participants expressed good acceptability and feasibility of the VR-supported psychotherapy, with positive cognitive, emotional, and behavioral responses. However, experiences varied considerably, underscoring the importance of personal relevance and tailored, symptom-specific approaches. Mi-nor practical and technical barriers were identified. Findings provided insight into acceptability, mechanisms, and avenues for tailoring VR-supported psychotherapy for NS.


 Citation

Please cite as:

Rasmussen K, Donath VM, Madsen SÃ, Mariegaard LS, Strauss GP, Glenthøj LB

Virtual Reality-Supported Psychotherapy for Negative Symptoms in Schizophrenia: Cross-Sectional Qualitative Study Embedded in the ENGAGE Trial

JMIR Serious Games. 21/10/2026:97596 (forthcoming/in press)

DOI: 10.2196/97596

URL: https://preprints.jmir.org/preprint/97596

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