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Currently submitted to: JMIR Serious Games

Date Submitted: Mar 7, 2026
Open Peer Review Period: Mar 10, 2026 - May 5, 2026
(currently open for review)

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Efficacy and Safety of Focus Run, a Game-based Digital Therapeutic for Children with Attention Deficit Hyperactivity Disorder: A Prospective Single-Arm Pilot Study

  • Xiaoqian Li; 
  • Yu Wang; 
  • Chenhuan Ma; 
  • Dingjie Lu; 
  • Yukai Yao; 
  • Naichi Kuo; 
  • Meiling Cao; 
  • Jiefan Ling; 
  • Guiran Liu; 
  • Lili Cai; 
  • Yanqiong Dai; 
  • Jianan Su

ABSTRACT

Background:

Attention-Deficit/Hyperactivity Disorder (ADHD) is a prevalent neurodevelopmental disorder. First-line treatments are often associated with adverse effects and limited accessibility. Game-based digital therapeutics (DTx) have emerged as promising adjunctive treatments.

Objective:

This pilot study aimed to evaluate the preliminary efficacy, feasibility, and safety of Focus Run, a novel game-based digital therapeutic (DTx) designed to improve core symptoms and executive function in Chinese children with ADHD.

Methods:

This prospective, single-arm pilot study enrolled 25 children aged 4–14 years with ADHD. Participants completed a 4-week home-based intervention using Focus Run (25 minutes/day, 5 days/week). We assessed outcomes at baseline and week 4, including parent-reported symptom and function scales (SNAP-IV, WFIRS, BRIEF), objective cognitive tests (DCT, BOKE STARS), and prefrontal hemodynamics measured by fNIRS during a Go/No-Go task. Changes from baseline to post-intervention were analyzed using paired t-tests or Wilcoxon signed-rank tests.

Results:

After the 4-week intervention, the SNAP-IV total score decreased significantly from baseline (mean reduction of 7.96 points; 95% CI -10.76 to -5.16; P < .001; Cohen's d = 1.17), with the largest effect size on the inattention subscale (Cohen's d = 1.30, P < .001). The response rate, defined as ≥30% improvement from baseline, was 40% for the inattention subscale and 20% for the total score. Significant improvements were also observed in specific domains of WFIRS and BRIEF (P < .05). The DCT showed improved accuracy (P < .001), and fNIRS revealed enhanced Go trial accuracy (P = .001) without significant hemodynamic changes. The intervention was highly feasible, with a mean adherence rate of 110.65% to the prescribed training duration. Three participants (12%) reported mild, transient visual fatigue; no serious adverse events occurred.

Conclusions:

This study provides preliminary evidence that Focus Run is a safe and effective digital therapeutic for improving core ADHD symptoms and specific executive functions in Chinese children, supporting its potential as a feasible adjunctive intervention. Clinical Trial: Chinese Clinical Trial Registry ChiCTR2500104023; https://www.chictr.org.cn/showproj.html?proj=198625


 Citation

Please cite as:

Li X, Wang Y, Ma C, Lu D, Yao Y, Kuo N, Cao M, Ling J, Liu G, Cai L, Dai Y, Su J

Efficacy and Safety of Focus Run, a Game-based Digital Therapeutic for Children with Attention Deficit Hyperactivity Disorder: A Prospective Single-Arm Pilot Study

JMIR Preprints. 07/03/2026:94736

DOI: 10.2196/preprints.94736

URL: https://preprints.jmir.org/preprint/94736

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