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Accepted for/Published in: JMIR Aging

Date Submitted: Oct 6, 2025
Date Accepted: Jun 26, 2026

The final, peer-reviewed published version of this preprint can be found here:

Digital Mahjong-Based Cognitive Engagement Intervention for Older Adults: Randomized Controlled Trial

Tung HH, Kuo CY, Lee PL, Chang CW, Chou KH, Chen KE, Lin CP, Liang CK, Chen LK

Digital Mahjong-Based Cognitive Engagement Intervention for Older Adults: Randomized Controlled Trial

JMIR Aging 2026;9:e85339

DOI: 10.2196/85339

PMID: 42492920

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Gamified Cognitive Training Using Digital Mahjong in Older Adults: A Randomized Controlled Trial

  • Heng-Hsin Tung; 
  • Chen-Yuan Kuo; 
  • Pei-Lin Lee; 
  • Chih-Wen Chang; 
  • Kun-Hsien Chou; 
  • Katelyn E. Chen; 
  • Ching-Po Lin; 
  • Chih-Kuang Liang; 
  • Liang-Kung Chen

ABSTRACT

Background:

Gamified digital training may support long-term engagement in aging populations, yet randomized evidence linking behavioral effects to convergent neuroimaging outcomes remains limited.

Objective:

To test whether a home-based digital Mahjong (DMG) program enhances cognition in community-dwelling older adults and to characterize training-related brain changes using multimodal MRI.

Methods:

We conducted a single-blind, parallel-group randomized controlled trial in Taipei, Taiwan (July 2020–November 2021). Community-dwelling adults aged ≥55 years were randomized (1:1) to a 6-month DMG intervention or to no intervention. The intervention consisted of two 30-minute sessions per week delivered via an iPad app, in which participants played against three computer-controlled opponents, and included an incentivized walking component (Mi Band step tracking with in-game tokens). Primary MRI outcomes were gray matter volume (GMV), regional homogeneity (ReHo), fractional amplitude of low-frequency fluctuations (fALFF), and global brain connectivity (GBC). Secondary outcomes included cognition (Montreal Cognitive Assessment), physical activity (IPAQ), mental health (Brief Resilience Scale; Demoralization Scale–Mandarin Version), quality of life (EQ-5D with VAS), physical fitness/body composition, and blood biomarkers. Per-protocol analyses were performed. Voxel-wise imaging analyses used ANCOVA in SPM12 with FWE correction at the cluster level (p<.05).

Results:

Sixty participants were enrolled (30 per group); 29 in the intervention and 27 in the control group completed primary endpoint assessments. Compared with controls, the DMG group showed a greater improvement in MoCA delayed recall (between-group difference -0.79 points; 95% CI -1.538 to -0.042; p=.04). Neuroimaging revealed increased ReHo in the right insula (FWE-corrected p<.05) and decreased GMV in the left frontal pole/orbitofrontal cortex, with reduced fALFF in the left frontal pole. Changes in delayed recall were positively associated with right insular ReHo and also showed significant associations with right anterior cingulate gyrus (ReHo) and with left inferior frontal gyrus and right paracingulate gyrus (fALFF) (all FWE-corrected p<.05). In exploratory dose analyses, right insular ReHo correlated with total practice sessions (r=0.48, p=.009). Among physiological outcomes, the intervention group had a larger reduction in diastolic blood pressure (e.g., -3.50 mmHg; 95% CI -6.91 to -0.09; p=.04), while thyroid-stimulating hormone decreased but remained within the normal range.

Conclusions:

A 6-month home-based digital Mahjong program with scheduled twice-weekly practice improved delayed recall in older adults and induced targeted functional brain changes—most prominently increased right-insular homogeneity—whereas structural frontal alterations did not mirror cognitive gains. Gamified training is a feasible approach to engage salience- and control-related networks and support memory; larger multi-arm studies with preregistered dose–response tests are warranted. Clinical Trial: ClinicalTrials.gov NCT05808426


 Citation

Please cite as:

Tung HH, Kuo CY, Lee PL, Chang CW, Chou KH, Chen KE, Lin CP, Liang CK, Chen LK

Digital Mahjong-Based Cognitive Engagement Intervention for Older Adults: Randomized Controlled Trial

JMIR Aging 2026;9:e85339

DOI: 10.2196/85339

PMID: 42492920

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