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Accepted for/Published in: JMIR XR and Spatial Computing (JMXR)

Date Submitted: Sep 17, 2025
Date Accepted: Jul 6, 2026

The final, peer-reviewed published version of this preprint can be found here:

Different Delivery Modalities of Virtual Reality Training in Emergency Medicine: Systematic Review

Costa M, Codato M, Brugnera G, Galiazzo S, Cantele E, Chang TP, Bressan S

Different Delivery Modalities of Virtual Reality Training in Emergency Medicine: Systematic Review

JMIR XR Spatial Comput 2026;3:e84310

DOI: 10.2196/84310

Different Delivery Modalities of Virtual Reality Training in Emergency Medicine: A Systematic Review.

  • Marianna Costa; 
  • Martina Codato; 
  • Giorgia Brugnera; 
  • Silvia Galiazzo; 
  • Elisabetta Cantele; 
  • Todd P. Chang; 
  • Silvia Bressan

ABSTRACT

Background:

Simulation is a cornerstone of emergency medicine training, offering a safe environment to practice critical scenarios and learn from errors. Recently, VR (ie, virtual reality) has emerged as a promising alternative, providing immersive, reproducible, and accessible training compared to traditional high-fidelity simulation. However, despite the increasing use of VR for training in emergency medicine, the most effective VR delivery modalities remain unclear.

Objective:

In this paper we analyzed the effectiveness of different VR delivery modalities for emergency medicine training.

Methods:

A systematic review was conducted according to PRISMA guidelines across PUBMED/Medline, Scopus, Embase, and CINAHL (up to January 2025). Two independent reviewers selected studies based on predefined inclusion/exclusion criteria. Data extraction and risk of bias assessment were performed using the Joanna Briggs Institute’s Critical Appraisal Tools.

Results:

Of 3528 identified articles only 6 eventually met the inclusion/exclusion criteria. The VR modalities examined included: active use versus passive observation, varying exposure times, VR use with or without a manikin, machine-guided versus educator-guided VR use, VR software with/without elements of gamification and software with differing degrees of persuasive feedback. Outcome measures were heterogeneous. No clear advantage emerged for gamification, persuasive feedback intensity and training with an educator in metaverse. However, active engagement and closer timing of exposure to VR appeared to improve effectiveness.

Conclusions:

Despite growing interest in VR for emergency medicine training, few studies have rigorously compared different delivery methods. While data are limited and heterogeneous, active and timely VR exposure may offer benefits. Further high-quality research is needed to determine the most effective VR strategies for clinical education. Clinical Trial: The study protocol was registered in the international prospective registry of systematic reviews (PROSPERO), CRD42024507591.


 Citation

Please cite as:

Costa M, Codato M, Brugnera G, Galiazzo S, Cantele E, Chang TP, Bressan S

Different Delivery Modalities of Virtual Reality Training in Emergency Medicine: Systematic Review

JMIR XR Spatial Comput 2026;3:e84310

DOI: 10.2196/84310

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