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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: Sep 12, 2025
Date Accepted: Mar 9, 2026

The final, peer-reviewed published version of this preprint can be found here:

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

Kolstad E, Pavel N, Cartajenas AKS, Saidi T, Hurum Rosseland IK, Bergheim Ă, Synnøve Mørk N, Granum Selmer-Olsen K, Gazerani P, Pikkarainen M

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

J Med Internet Res 2026;28:e84013

DOI: 10.2196/84013

PMID: 42228932

Opportunities and concerns of gamified, extended reality for home based motor rehabilitation for children with brain injury: A qualitative case study on design elements related to the engagement and fatigue perspectives

  • Eivind Kolstad; 
  • Nenad Pavel; 
  • Alexis Ken Sosmena Cartajenas; 
  • Trust Saidi; 
  • Ingvild Kristina Hurum Rosseland; 
  • Ă…se Bergheim; 
  • Nora Synnøve Mørk; 
  • Kathinka Granum Selmer-Olsen; 
  • Parisa Gazerani; 
  • Minna Pikkarainen

ABSTRACT

Background:

Fatigue is one of the most common and underrecognized consequences of pediatric acquired brain injury, often expressed behaviorally rather than verbally. Traditional rehabilitation programs are frequently static and cognitively demanding, limiting engagement and therapeutic outcomes. Extended Reality (XR) technologies offer new opportunities to address these challenges by enabling interactive, adaptive, and motivating therapy environments. However, few XR systems are designed to detect fatigue or are co-developed with children and therapists.

Objective:

This study explores how XR rehabilitation can be designed to increase engagement and support the detection of fatigue-related symptoms in children with brain injuries.

Methods:

A qualitative case study approach was employed, combining co-design workshops, interviews with healthcare professionals, observational data, and iterative user testing with children aged 8–16. The XR prototype was developed using Unity, Cognitive3D, and the Meta Quest 3 headset. Engagement and fatigue were evaluated using adapted versions of the User Engagement Scale (UES) and the Virtual & Mixed Reality Fatigue Scale (VMRFS), supplemented by thematic analysis of qualitative data.

Results:

Children demonstrated higher engagement with short, modular XR sessions (3–10 minutes) that included interactive game mechanics and preserved visibility of their surroundings. Fatigue was inferred through behavioral cues such as gaze, posture, and responsiveness. Therapists emphasized the importance of adaptive difficulty, personalization, and simplified environments. A therapist-facing dashboard was developed to visualize behavioral indicators of fatigue

Conclusions:

This study demonstrates that XR-based rehabilitation, when co-designed with children and therapists, can effectively support engagement and behavioral fatigue detection in pediatric brain injury contexts. By integrating adaptive difficulty, personalized interaction, and simplified environments, the prototype addressed key limitations in prior XR systems. Findings reinforce the importance of short, modular sessions and emotionally supportive gamification to sustain motivation without overstimulation. The use of AR over VR minimized disorientation, while behavioral tracking provided actionable insights for therapists. Together, these contributions offer a fatigue-sensitive, engagement-driven framework for XR design in pediatric neurorehabilitation.


 Citation

Please cite as:

Kolstad E, Pavel N, Cartajenas AKS, Saidi T, Hurum Rosseland IK, Bergheim Ă, Synnøve Mørk N, Granum Selmer-Olsen K, Gazerani P, Pikkarainen M

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

J Med Internet Res 2026;28:e84013

DOI: 10.2196/84013

PMID: 42228932

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