Accepted for/Published in: JMIR Research Protocols
Date Submitted: Sep 8, 2025
Date Accepted: Apr 16, 2026
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Study Protocol for a Randomized Controlled Trial of a Virtual Reality Music–Movement Exergaming Intervention to Enhance Social Connectedness and Well-being in Adolescents and Young Adults
ABSTRACT
Background:
Adolescents and young adults face rising rates of depression, anxiety, and social isolation. Conventional treatments often show limited engagement. Virtual reality (VR) exergaming combined with music–movement synchrony may offer a novel approach to improve social connectedness, intrinsic motivation, and psychological well-being.
Objective:
This study aims to evaluate the feasibility, acceptability, and preliminary efficacy of a VR music–movement exergaming intervention for improving social connectedness and mental health outcomes in adolescents and young adults.
Methods:
A three-arm randomized controlled trial will enroll 110 participants aged 18–24 years. Participants will be randomized (1:1:1) to (1) VR music–movement exergaming, (2) traditional exercise (active control), or (3) waitlist control. The intervention lasts 6 weeks (two 45-min sessions/week). Assessments will occur at baseline (T0), immediately post-intervention (week 6, T1), and at follow-up (week 10, T2). Primary outcomes are depressive and anxiety symptoms (BDI-II, BAI) and loneliness (UCLA Loneliness Scale). Secondary outcomes include cardiorespiratory fitness (YMCA 3-min step test VO₂max estimate), interpersonal synchrony metrics, and basic psychological needs satisfaction. Analyses will use linear mixed models under an intention-to-treat framework with multiple imputation for missing data.
Results:
This is a protocol; no results are reported. Recruitment will commence after ethics approval and trial registration and is expected to be completed within 10–12 months of trial initiation.
Conclusions:
This protocol outlines an innovative VR-based exergaming intervention integrating music–movement synchrony. The study has the potential to advance digital therapeutics for adolescent and young adult mental health. Clinical Trial: ClinicalTrials.gov (registration pending prior to first participant enrollment).
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Copyright
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