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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jul 6, 2017
Date Accepted: Feb 24, 2018
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

Boendermaker WJ, Gladwin TE, Peeters M, Prins PJM, Wiers RW

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

JMIR Serious Games 2018;6(2):e10

DOI: 10.2196/games.8364

PMID: 29792294

PMCID: 5990857

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

  • Wouter J Boendermaker; 
  • Thomas E Gladwin; 
  • Margot Peeters; 
  • Pier J M Prins; 
  • Reinout W Wiers

ABSTRACT

Background:

Working memory capacity has been found to be impaired in adolescents with various psychological problems, such as addictive behaviors. Training of working memory capacity can lead to significant behavioral improvements, but it is usually long and tedious, taxing participants’ motivation to train.

Objective:

This study aimed to evaluate whether adding game elements to the training could help improve adolescents’ motivation to train while improving cognition.

Methods:

A total of 84 high school students were allocated to a working memory capacity training, a gamified working memory capacity training, or a placebo condition. Working memory capacity, motivation to train, and drinking habits were assessed before and after training.

Results:

Self-reported evaluations did not show a self-reported preference for the game, but participants in the gamified working memory capacity training condition did train significantly longer. The game successfully increased motivation to train, but this effect faded over time. Working memory capacity increased equally in all conditions but did not lead to significantly lower drinking, which may be due to low drinking levels at baseline.

Conclusions:

We recommend that future studies attempt to prolong this motivational effect, as it appeared to fade over time.


 Citation

Please cite as:

Boendermaker WJ, Gladwin TE, Peeters M, Prins PJM, Wiers RW

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

JMIR Serious Games 2018;6(2):e10

DOI: 10.2196/games.8364

PMID: 29792294

PMCID: 5990857

Per the author's request the PDF is not available.