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Accepted for/Published in: JMIR Serious Games

Date Submitted: Sep 3, 2025
Open Peer Review Period: Sep 4, 2025 - Oct 30, 2025
Date Accepted: Jan 21, 2026
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Analysis of Machine Learning–Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective Study

Abdul-Rahman GG, de Lange F, Zwitter PAJ, Haleem DN

Analysis of Machine Learning–Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective Study

JMIR Serious Games 2026;14:e83478

DOI: 10.2196/83478

PMID: 41973645

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Identifying Key Predictors of Team Performance in Serious Games Using Machine Learning.

  • Gruyff Germain Abdul-Rahman; 
  • Freark de Lange; 
  • Prof. Andrej J. Zwitter; 
  • Dr. Noman Haleem

ABSTRACT

Background:

Various organizations increasingly use serious games to study team behavior with an aim to improve team performance. Previous studies in this regard were mostly focused on studying leadership and communication related aspects on an individual basis. However, the complex multivariate relationships between various behavioural indicators remain unexplored, which can potentially provide deeper insights into the factors, which actually determine team performance. An understanding of these multivariate factors will contribute to the development of better teams, resulting in improved performance and productivity in workspaces.

Methods:

This study employs a machine learning based predictive modelling approach to identify influential behavioural and demographic predictors that lead to team success. A dataset of 233 teams was first analyzed using exploratory analysis techniques, and then four different types of machine learning models, namely Logistic Regression (LR), Random Forest (RF), Multi-layer Perceptron (MLP) and Support Vector Classifier (SVC) were developed to classify between the winning and the losing teams. The best performing model in terms of balanced accuracy score was analyzed using suitable explainability methods to identify the most significant features related to various aspects of behaviour that drive the outcomes of the model and consequently for the game.

Results:

Exploratory data analysis revealed that winning teams consistently outperformed losing teams across constructs such as environmental awareness, leadership and guidance, and displayed differentiated communication patterns. The overall accuracy of all developed machine learning models was above 79%, and the best-performing model exhibited an accuracy of 81%. The application of explainability methods on the best-performing model showed positive reinforcement behaviours and adaptive leadership actions as the strongest predictors of team success.

Conclusions:

This study shows that exuberant behaviours, adaptive leadership, guidance and monitoring and gender composition consistently surfaced as the strongest predictors of team performance in serious gaming.


 Citation

Please cite as:

Abdul-Rahman GG, de Lange F, Zwitter PAJ, Haleem DN

Analysis of Machine Learning–Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective Study

JMIR Serious Games 2026;14:e83478

DOI: 10.2196/83478

PMID: 41973645

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