Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Aug 26, 2025
Date Accepted: Mar 7, 2026

The final, peer-reviewed published version of this preprint can be found here:

Cognitive Function Assessment Using a Virtual Reality Serious Game System in Patients With Stable Schizophrenia: Prospective Cohort Study

Li X, Zhuo Y, Yu J, Zhao W, Wu C, Yan K, Yue L, Yu S, Xiong Q, Cao X, Kou X, Meng X

Cognitive Function Assessment Using a Virtual Reality Serious Game System in Patients With Stable Schizophrenia: Prospective Cohort Study

JMIR Serious Games 2026;14:e83001

DOI: 10.2196/83001

PMID: 42102386

Cognitive Function Assessment in Patients with Stable Schizophrenia: a Prospective Cohort Study Using a Virtual Reality Serious Game System

  • Xingxing Li; 
  • Yu Zhuo; 
  • Jianying Yu; 
  • Wenting Zhao; 
  • Chenxin Wu; 
  • Kai Yan; 
  • Leiyu, Yue; 
  • Sun Yu; 
  • Qian Xiong; 
  • Xi Cao; 
  • Xiaomin Kou; 
  • Xiandong Meng

ABSTRACT

Background:

Cognitive impairments are enduring characteristics and core deficits in patients with schizophrenia. Existing assessment tools have shortcomings in the aspects of ecological assessment, immersion and fun assessment when assessing the cognitive function. Virtual reality (VR) technologies and serious games have shown potential in these aspects.

Objective:

Exploring whether a VR serious game system can assess cognitive function in patients with schizophrenia during the stable phase.

Methods:

We explored the application of a VR serious game system, integrating VR technology and serious game, in assessing cognitive functions in patients with schizophrenia (SZs). Forty-two patients with SZs and sixty-five healthy controls (HCs) were enrolled. The system recorded and scored the participants' performance in the VR serious game. We compared the performance between patients with SZs and HCs, and further explored its association with the scores by Brief Assessment of Cognition in Schizophrenia (B-CATS). Further, machine learning models were established to classify patients with SZs and HCs.

Results:

Significant differences were observed in the performances of VR serious game between the two groups. The performances of VR serious game was consistent with the scores by B-CATS, particularly in the SZs group. Machine learning models effectively classified patients with SZs and HCs based on results of VR serious game, with Receiver Operating Characteristic (ROC) curve areas of 0.804 using Logistic Regression Machine (LRM) model and 0.819 using Support Vector Machine (SVM) model.

Conclusions:

These findings emphasized the potential of utilizing VR serious game system as a cognitive assessment tool for patients with SZs at stable phase. Clinical Trial: None.


 Citation

Please cite as:

Li X, Zhuo Y, Yu J, Zhao W, Wu C, Yan K, Yue L, Yu S, Xiong Q, Cao X, Kou X, Meng X

Cognitive Function Assessment Using a Virtual Reality Serious Game System in Patients With Stable Schizophrenia: Prospective Cohort Study

JMIR Serious Games 2026;14:e83001

DOI: 10.2196/83001

PMID: 42102386

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.