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Accepted for/Published in: JMIR Rehabilitation and Assistive Technologies

Date Submitted: Jul 26, 2025
Date Accepted: Jun 1, 2026

The final, peer-reviewed published version of this preprint can be found here:

Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review

Beristain-Colorado MdP, Batres-Mendoza P, Guerra-Hernández EI, Cano-Pérez JL, Perezcampos-Mayoral C, Vargas-Treviño M, Gutiérrez-Gutiérrez J, Ambros-Antemate JF

Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review

JMIR Rehabil Assist Technol 2026;13:e81344

DOI: 10.2196/81344

PMID: 42390484

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Affective computing in serious games for physical rehabilitation: Scoping review

  • María del Pilar Beristain-Colorado; 
  • Patricia Batres-Mendoza; 
  • Erick Israel Guerra-Hernández; 
  • José Luis Cano-Pérez; 
  • Christian Perezcampos-Mayoral; 
  • Marciano Vargas-Treviño; 
  • Jaime Gutiérrez-Gutiérrez; 
  • Jorge Fernando Ambros-Antemate

ABSTRACT

Background:

Serious games have become an alternative support for traditional physical therapy. However, many of these games do not address the emotional needs of patients. People with disabilities often experience emotions such as sadness, frustration, and even anger, which can create a barrier to their rehabilitation treatment.

Objective:

This review aims to identify technologies and methods of affective computing applied in serious games for physical rehabilitation, establish a foundation for future research, and identify areas of opportunity for further exploration.

Methods:

A scoping review was conducted following PRISMA guidelines, using the databases PubMed, ScienceDirect, IEEE Xplore, ACM Digital Library, PEDro, Springer, and Google Scholar.

Results:

The initial search yielded 5,293 records, of which 9 articles met the inclusion criteria. Data were systematically extracted from these articles based on predefined research questions. Notably, engagement, tiredness, and pain were the most identified emotions, reported in 50% of the studies. Only three studies applied theoretical frameworks for emotion classification. Facial expression analysis and gesture recognition were the most frequently employed affective computing techniques, yet only two studies implemented adaptive gameplay based on emotional feedback.

Conclusions:

This scoping review revealed that none of the studies validate the benefits of affective computing in the rehabilitation process, suggesting that future work should adopt more rigorous methodological designs.


 Citation

Please cite as:

Beristain-Colorado MdP, Batres-Mendoza P, Guerra-Hernández EI, Cano-Pérez JL, Perezcampos-Mayoral C, Vargas-Treviño M, Gutiérrez-Gutiérrez J, Ambros-Antemate JF

Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review

JMIR Rehabil Assist Technol 2026;13:e81344

DOI: 10.2196/81344

PMID: 42390484

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