Accepted for/Published in: JMIR Serious Games
Date Submitted: Jul 22, 2025
Date Accepted: Jan 6, 2026
Gamified Physical Education and Cognitive Performance Among Chinese Secondary School Students: A Cross-Sectional Moderated Mediation Study
ABSTRACT
Physical education (PE) programs are increasingly using gamification to boost engagement and learning. This study investigates the effect of gamified physical education on students' cognitive performance, with a particular focus on intrinsic motivation and the use of AI-based Feedback. Motivation and learning theories underpin the research. The research addresses a gap in knowledge about how technologically sophisticated and pedagogically innovative physical education environments impact the cognitive development of school-aged children. Secondary school students aged 10–18 in Beijing, Shanghai, Chengdu, and Guangzhou provided 1,029 valid responses to a standardized questionnaire. Following ethical guidelines for dealing with younger participants, trained facilitators accompanied 10–12-year-olds as they completed survey questions to ensure accuracy and comprehension. The data were analyzed using structural equation modeling. The outcomes illustrated that gamified PE strongly predicted cognitive ability (β = 0.34, p < 0.001), validating its crucial position in influencing students' mental outcomes. Similarly, teacher support (β = 0.31, p < 0.001), enjoyment of physical activity (β = 0.28, p < 0.001), and the ability to work in group environments (β = 0.26, p < 0.001) all indicated significant and statistically significant influences on cognitive development. The moderation study found that AI-based Feedback, when combined with real-time adaptive feedback mechanisms, improves the positive effects of gamification on cognitive performance in physical education (β = 0.18, p < 0.001). A bootstrapping mediation reveals that intrinsic motivation mediates the relationship between gamified physical education and cognitive performance. Gamification improves cognition via psychological processes (indirect impact = 0.21, SE = 0.05, 95% CI [0.12, 0.31]). These findings show how technological feedback, social dynamics, emotional engagement, and instructional design improve student success. This study offers practical and theoretical insights into how gamification, rewards, and AI-based teaching components can enhance cognitive performance in the PE classroom. The study suggests interactive, student-centered, technology-based classrooms to help students fulfill their academic and cognitive potential.
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