Accepted for/Published in: JMIR Pediatrics and Parenting
Date Submitted: Jul 4, 2025
Date Accepted: Dec 24, 2025
Motives of children for digital gaming and physical activity and their parents’ perceptions: A cross-sectional matched-pair study
ABSTRACT
Background:
Physical activity (PA) can be essential for the healthy development of children. However, the pervasive presence of digital technologies has made digital gaming (DG) a prominent part of children’s everyday lives. As children grow up immersed in these digital environments, concerns about reduced PA have intensified. Given that adults, particularly parents and guardians, play a central role in guiding children’s behavior, their understanding of children's motivational drivers for both PA and DG is of particular relevance.
Objective:
This study aimed to explore the motivational differences underlying children's engagement in either PA or DG. Specifically, the study investigated five distinct motivational scales (Recreation, Social Interaction, Coping, Competition and Skill) to determine which motives primarily drive behavior in each context. Also, it assessed whether adults accurately perceive these motives in children.
Methods:
Data were collected during events using an on-site questionnaire based on the “Videogaming Motives Questionnaire”. Both children and their accompanying adults completed parallel assessments regarding motives for PA and DG. The final sample included 94 matched pairs. Hence, 2 × 5 repeated measures ANOVA were conducted to examine the interaction between activity type and motivational dimension across groups, followed by separate multivariate tests per motive.
Results:
A significant interaction effect between activity type and motivational dimension emerged in the children's data, F(4, 45) = 3.93, p = .008, partial η² = .259. Further analyses showed that motive Competition was rated significantly higher for DG than for PA, F(1, 48) = 4.38, p = .042, partial η² = .084. Among adults, separate multivariate tests for each motivational dimension revealed the largest difference in perceived motive Coping, F(1, 48) = 4.72, p = .013, partial η² = .123, with PA rated higher than DG. Additionally, a significant difference emerged for motive Competition, F(1, 48) = 4.10, p = .047, partial η² = .079, indicating higher ratings for DG compared to PA. Notably, no significant discrepancies were found between children’s self-reported motives and adults’ perceptions for either activity type.
Conclusions:
The findings emphasize the complexity of children's motivational profiles, suggesting that engagement in DG is not necessarily a sign of diminished interest in PA, but rather reflects alternative, equally compelling motivations. This nuanced understanding challenges simplistic dichotomies and supports the need for balanced perspectives on children's activity preferences. Importantly, the general alignment between children's self-reports and adult perceptions may indicate that adults are, to some extent, attuned to their children's motivational orientations. These insights can inform the development of more tailored strategies for promoting both physical and digital engagement in a healthy and complementary manner.
Citation
Per the author's request the PDF is not available.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.