Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Currently accepted at: JMIR Research Protocols

Date Submitted: Jun 1, 2025
Date Accepted: Mar 4, 2026

This paper has been accepted and is currently in production.

It will appear shortly on 10.2196/78379

The final accepted version (not copyedited yet) is in this tab.

Research on Portrayals of Mental Health in Video Games: Protocol for a Scoping Review

  • Helga Dis Isfold Sigurdardottir; 
  • Víctor Manuel Perez-Colado; 
  • Cathrine Fredriksen Moe; 
  • Terje Geir Solvoll

ABSTRACT

Background:

Digital games are increasingly influential in shaping public perceptions of mental health due to their interactive and narrative nature. While serious games designed for therapeutic use have been studied, less is known about how mental health challenges are portrayed in mainstream video games for leisure and the impact of these portrayals on players.

Objective:

This scoping review aims to explore how mental health challenges are represented in contemporary video games for leisure, with specific attention to the role of game design, depictions of coping mechanisms, recovery and intervention, and potential impacts on players and public perception.

Methods:

The review follows the PRISMA-ScR methodology and applies the Population–Concept–Context (PCC) framework. A comprehensive literature search was conducted across six databases (PubMed, Scopus, ProQuest, ERIC, IEEE, Web of Science) in July 2024. Eligible studies include peer-reviewed original research on the portrayal of mental health in mainstream digital games. Screening and data extraction were conducted independently by two reviewers using Rayyan and NVivo. Data synthesis will be narrative, focusing on themes of representation, game mechanics, recovery, and audience impact.

Results:

This is a protocol. Results will map the scope and nature of mental health portrayals in video games, identify thematic and design patterns, and summarize how scholars conceptualize the intersection of gameplay and mental health representation.

Conclusions:

By systematically mapping current literature, this review will contribute to a deeper understanding of how mental health is depicted in mainstream games and highlight areas for future research, including ethical considerations and opportunities for more informed, empathetic, and responsible game design. Clinical Trial: Registration: This protocol has not yet been registered. Registration (e.g., PROSPERO) is being considered.


 Citation

Please cite as:

Isfold Sigurdardottir HD, Perez-Colado VM, Fredriksen Moe C, Solvoll TG

Research on Portrayals of Mental Health in Video Games: Protocol for a Scoping Review

JMIR Research Protocols. 04/03/2026:78379 (forthcoming/in press)

DOI: 10.2196/78379

URL: https://preprints.jmir.org/preprint/78379

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.