Accepted for/Published in: JMIR Serious Games
Date Submitted: May 19, 2025
Date Accepted: Jan 13, 2026
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Design and Exploratory Evaluation of Exercise-Based Serious Exergames for Children with Autism Spectrum Disorder: Iterative Development and Preliminary Study
ABSTRACT
Background:
Children with autism spectrum disorder (ASD) exhibit cognitive, motor, and social difficulties that affect engagement, causing developmental delays, behavioral challenges, and obesity—interrelated concerns in daily functioning and well-being. Although interactive interventions have incorporated physical activity, they often rely on limited physical involvement and lack iterative, expert-informed design, as built on pre-existing game frameworks. This gap highlights the need for exergames that promote sustained, full-body participation aligned with developmental goals.
Objective:
We aim to iteratively design exercise-based serious exergames for children with ASD through an expert-informed co-design process involving 21 professionals from multiple disciplines and explore their applicability through initial field testing.
Methods:
Serious exergames were designed through an iterative co-design process that included concept generation, expert evaluation, and gameplay refinement. The games were applied with children with ASD in initial gameplay to explore engagement and interaction patterns. Engagement was labeled in real time using a binary input interface, and caregiver interviews were conducted afterward to gather complementary observations.
Results:
Two exergames-"Fruit Sorting Run" and "Hazard Avoiding Ride"-were developed and evaluated through initial field testing with children with ASD. Logistic regression analysis revealed a significant increase in engagement over time in both Fruit Sorting Run (β = 5.52, P < .001) and Hazard Avoiding Ride (β = 3.69, P < .001), indicating sustained engagement during gameplay. Caregiver interviews reinforced these findings, reporting increased attention, motivation, and enjoyment across both activities.
Conclusions:
The findings from this study support the applicability of an expert-informed design approach and the viability of the resulting exergames designed for children with ASD, integrating goal-directed physical activity, virtual agent (VA)-based prompting, and stakeholder-informed considerations such as motor-cognitive alignment, interactive scaffolding, and support for daily living skills. The resulting exergames were feasible to implement and showed increasing engagement over time during initial field testing. These findings highlight the potential of serious exergames as supportive tools in intervention settings for children with ASD.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.