Accepted for/Published in: JMIR Formative Research
Date Submitted: Apr 14, 2025
Date Accepted: Dec 22, 2025
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Requirements for mHealth and augmented reality applications for patient education regarding colorectal cancer surgery: Focus group study
ABSTRACT
Background:
The purpose of preoperative informed consent is to provide patients with comprehensive information about their treatment, including risks and alternatives, to enable informed decision-making. However, studies have shown that patients are often unable to understand or remember important information. Mobile health (mHealth) and augmented reality (AR) applications have been identified as promising solutions to improve patient education and knowledge retention.
Objective:
This study aims to determine the essential requirements for an mHealth application that effectively supports the education of colorectal cancer patients, specifically acceptance by patients and physician as well as appropriate visualization.
Methods:
A qualitative focus group study was conducted with groups of mostly colorectal cancer patients and a physician’s group. Topics related to patient education were discussed, as well as various visualizations in 2D, 3D, and AR. The interviews were transcribed and analyzed using qualitative content analysis.
Results:
Four focus groups were conducted with patients (n=23) and one with physicians (n=7), totaling N=30 participants. Relevant informational content for the app and its presentation were identified. Colorectal cancer patients want personalized, detailed, and visual information about their condition and treatment that is tailored their specific case. Patients preferred detailed, interactive 3D models, while physicians preferred simple 2D images. AR visualizations were seen as a potential tool to provide a general overview but more of as a novelty feature.
Conclusions:
An ideal patient education app combines comprehensive content with interactive, customizable visualizations like 3D models and AR, and should be accessible throughout their treatment journey.
Citation
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.