Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Feb 26, 2025
Date Accepted: Jan 30, 2026

The final, peer-reviewed published version of this preprint can be found here:

Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study

Zhang Y, Lin T, Tan Y, Yang H, Shi X, Yang Y, Na X, Zhang J, Zhao A

Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study

JMIR Serious Games 2026;14:e72387

DOI: 10.2196/72387

PMID: 41824634

Development of a Novel Dietary Assessment Method Using Gamification Concepts: An Exploratory and Application Study

  • Yulin Zhang; 
  • Tianwu Lin; 
  • Yuefeng Tan; 
  • Haibing Yang; 
  • Xiaojin Shi; 
  • Yucheng Yang; 
  • Xiaona Na; 
  • Junhan Zhang; 
  • Ai Zhao

ABSTRACT

Background:

Childhood and adolescent malnutrition, encompassing undernutrition and overnutrition, poses significant global health challenges, necessitating comprehensive dietary assessment tools. Existing dietary assessment methods, such as 24-hour dietary recalls, often fail to capture eating behaviors and food preferences.

Objective:

This study developed a gamified dietary assessment tool (GDA) to address the limitations of existing dietary assessment methods.

Methods:

A two-phase study was designed including validation and application of GDA. The validation study included 30 participants aged 6–18 years, comparing GDA with the 3-day 24-hour dietary recall (24HR). Nutrient and food intakes were analyzed using Pearson or Spearman correlation coefficients and Bland-Altman plots, showing moderate agreement for energy, carbohydrate, and micronutrient intakes, though GDA overestimated protein intake. The application study, conducted among 1,541 adolescents (11–18 years), assessed dietary intake and eating behaviors tendencies, with differences analyzed using Kruskal-Wallis rank sum test and multiple linear regression models.

Results:

In the validation study (n=30), GDA demonstrated moderate agreement with 24HR for energy (r=0.46, p=0.010) and carbohydrates (r=0.50, p=0.005). Bland-Altman plots indicated good agreement for energy, fat, and carbohydrate intake between methods (mean differences around 0), but GDA overestimated protein intake (mean difference around 25g). In the application study (n=1,541), higher emotional eating scores were associated with increased snack consumption (β=0.438; 95% CI: 0.035, 0.840), while reduced protein (β=-0.159; 95% CI: -0.267, -0.052), fruit (β=-0.464; 95% CI: -0.854, -0.073) and nut intake (β=-0.183; 95% CI: -0.304, -0.062). Participants who chose to "eat alone" consumed significantly more carbohydrates than those opting for "eat with peers" (β=4.2; 95% CI: 1.2, 7.1).

Conclusions:

These findings highlight GDA’s ability to capture both dietary intake and contextual behaviors, overcoming some of the limitations of existing methods. By engaging young participants in an interactive, behavior-focused approach, GDA provides valuable insights into food preferences and eating behavior tendencies.


 Citation

Please cite as:

Zhang Y, Lin T, Tan Y, Yang H, Shi X, Yang Y, Na X, Zhang J, Zhao A

Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study

JMIR Serious Games 2026;14:e72387

DOI: 10.2196/72387

PMID: 41824634

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.