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Accepted for/Published in: JMIR Medical Education

Date Submitted: Feb 7, 2025
Open Peer Review Period: Feb 7, 2025 - Apr 4, 2025
Date Accepted: Nov 6, 2025
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study

M N S, Shettar SR, Maheshwarappa YD, Megha GK, GS VS, Eshwar CS, C S S

Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study

JMIR Med Educ 2026;12:e72236

DOI: 10.2196/72236

PMID: 41805556

PMCID: 12974994

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Rational Use of Antimicrobials: Implementing a Gamified Educational Intervention for Healthcare Professionals

  • Sumana M N; 
  • Supreeta R Shettar; 
  • Yogeesh D Maheshwarappa; 
  • G K Megha; 
  • Veerabhadra Swamy GS; 
  • Chinchana Shylaja Eshwar; 
  • Shruthi C S

ABSTRACT

Background:

Antimicrobial resistance [AMR] is a global problem. It’s important to train health care professionals on rational use of antimicrobials to curb AMR

Objective:

In order to support efforts to reduce antibiotic resistance, the study intends to assess how well a gamified educational intervention might improve healthcare professionals' and students' understanding and usage of appropriate antibiotics.

Methods:

This is a prospective interventional study conducted for the clinical practitioners, Undergraduates [MBBS/Interns], Post graduates and Pharmacy Students. A total of 50 participants were included in the study. The innovative games were administered for management of infections of all the different systems of the body in accordance with the ICMR treatment guidelines 2022 and latest IDSA guidelines involving different components. Pre-test and Post-test questionnaires were administered and evaluated.

Results:

After the intervention, the knowledge on differentiating between bacterial and viral symptoms in respiratory tract infections and gastroenteritis improved from 48% to 94%. The practice of using right empirical choice of antimicrobials in the right

Conclusions:

The gamified intervention successfully improved participants & their knowledge and awareness on rational antimicrobial use. The substantial improvements in all the aforementioned components highlight the positive impact of the intervention in promoting optimal antimicrobial use and curbing AMR. Innovative gamified interventions create better and long-lasting awareness ensuring the appropriate use of antimicrobials


 Citation

Please cite as:

M N S, Shettar SR, Maheshwarappa YD, Megha GK, GS VS, Eshwar CS, C S S

Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study

JMIR Med Educ 2026;12:e72236

DOI: 10.2196/72236

PMID: 41805556

PMCID: 12974994

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