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Accepted for/Published in: JMIR Formative Research

Date Submitted: Feb 5, 2025
Date Accepted: Sep 26, 2025

The final, peer-reviewed published version of this preprint can be found here:

Gamified Simulation for Onboarding Health Care Teams in Emergency Care: Development and Preliminary Feasibility Study

Gobron S, Lestrade A, Sadiku A, Bentvelzen A, Ait Kaci L, Carrier JM, Guyot E, Carron PN

Gamified Simulation for Onboarding Health Care Teams in Emergency Care: Development and Preliminary Feasibility Study

JMIR Form Res 2025;9:e72202

DOI: 10.2196/72202

PMID: 41397150

PMCID: 12704704

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

A Gamified Simulation for the Initial Training of Healthcare Teams in a High-Turnover Environment

  • Stephane Gobron; 
  • Antoine Lestrade; 
  • Artan Sadiku; 
  • Alexandre Bentvelzen; 
  • Leila Ait Kaci; 
  • Jean-Michel Carrier; 
  • Emmanuelle Guyot; 
  • Pierre-Nicolas Carron

ABSTRACT

Background:

Staff turnover remains a significant challenge for hospital departments, especially in environments as demanding as emergency departments (EDs). High staff turnover (up to 22% annually) imposes significant strains on existing teams, delaying operational readiness and jeopardizing care quality.

Objective:

To address these challenges, we developed a gamified simulation designed to immerse future employees in a virtual reconstruction of the hospital’s facilities.

Methods:

This solution, deployed as an online platform, empowers new staff to efficiently familiarize themselves with key operational aspects such as premises, equipment, and personnel through engaging interactive quests. Additionally, a complementary web application allows medical teams to adapt the simulation to reflect evolving departmental needs (e.g., new quests, rewards, avatars, quizzes, and equipment) without IT intervention.

Results:

Initial user tests yielded positive feedback, suggesting the potential to reduce on-boarding time by 30 to 40%. For a department with 100 staff members and a turnover rate of 22\%.

Conclusions:

This could save approximately 2,500 staff-hours annually, equivalent to reallocating nearly 1.3 full-time positions to patient care. This paper thoroughly examines the conceptual design, initial outcomes, and strategic considerations for scaling this solution, substantiated by detailed figures and technical analyses.


 Citation

Please cite as:

Gobron S, Lestrade A, Sadiku A, Bentvelzen A, Ait Kaci L, Carrier JM, Guyot E, Carron PN

Gamified Simulation for Onboarding Health Care Teams in Emergency Care: Development and Preliminary Feasibility Study

JMIR Form Res 2025;9:e72202

DOI: 10.2196/72202

PMID: 41397150

PMCID: 12704704

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