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Accepted for/Published in: JMIR Mental Health

Date Submitted: Jan 30, 2025
Open Peer Review Period: Jan 30, 2025 - Mar 27, 2025
Date Accepted: Sep 18, 2025
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review

Single N, Graham W, Kelson J, Sulikowski D

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review

JMIR Ment Health 2025;12:e71963

DOI: 10.2196/71963

PMID: 41385780

PMCID: 12700514

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for ADHD: Systematic Review

  • Natalie Single; 
  • Winona Graham; 
  • Joshua Kelson; 
  • Danielle Sulikowski

ABSTRACT

Background:

Attention-Deficit/Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder characterised by difficulties in attention, impulsivity, and hyperactivity. These difficulties can result in pervasive and longstanding psychological distress and social, academic, and occupational impairments.

Objective:

This systematic review investigates the effectiveness and user experience (ie, safety, usability, acceptability, and attrition) outcomes of immersive virtual reality (VR) interventions for cognitive rehabilitation in people with ADHD and identifies research gaps and avenues for future research in this domain.

Methods:

Peer-reviewed journal articles that appraised the treatment impact of any immersive VR-based intervention on cognitive abilities in people of all ages with ADHD were eligible for inclusion. The following databases were searched up until November 2024: Cochrane Library, IEEE Explore Digital Library, PsycINFO, PubMED, Scopus, and Web of Science. Records were screened on title and abstract information after deduplication, leading to full text appraisal of the remaining records. Findings from eligible articles were extracted into a standardized coding sheet before being tabulated and reported with a narrative synthesis.

Results:

Out of 1046 records identified, 15 articles met inclusion criteria. Immersive VR-based interventions for people with ADHD were generally effective in improving cognitive abilities, such as attention, memory, and executive functioning. User experience outcomes were also generally positive with low levels of simulator sickness and minimal attrition reported during VR-based treatment.

Conclusions:

Immersive VR-based interventions hold promise for effectively, safely, and rapidly treating cognitive deficits in children and adults with ADHD. However, more studies are required to examine their longitudinal impact beyond treatment cessation.


 Citation

Please cite as:

Single N, Graham W, Kelson J, Sulikowski D

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review

JMIR Ment Health 2025;12:e71963

DOI: 10.2196/71963

PMID: 41385780

PMCID: 12700514

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