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Accepted for/Published in: JMIR Formative Research

Date Submitted: Jan 10, 2025
Open Peer Review Period: Jan 7, 2025 - Jan 20, 2025
Date Accepted: Jun 17, 2025
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices: In Vitro Assessment of Bacterial Killing

Roberts S, Wright J, Mustafa M, Feinn RS, Marks A, Heiftje K, Huang P, Martinello RA, Murray TS

Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices: In Vitro Assessment of Bacterial Killing

JMIR Form Res 2025;9:e70326

DOI: 10.2196/70326

PMID: 41038799

PMCID: 12483473

Assessment of ultraviolet-C light bactericidal efficacy on virtual reality devices: quantifying irradiance and bacterial killing in-vitro

  • Scott Roberts; 
  • Jayson Wright; 
  • Manhoor Mustafa; 
  • Richard S Feinn; 
  • Asher Marks; 
  • Kimberly Heiftje; 
  • Pamela Huang; 
  • Richard A Martinello; 
  • Thomas S Murray

ABSTRACT

Background:

Virtual reality (VR) headsets are increasingly used in healthcare settings yet processes to establish safe use between patients through disinfection are not well established. Disinfection with ultraviolet-C light (UV-C) offers a no-touch, low-cost, and passive method to achieve disinfection without the harms of chemical disinfectants.

Objective:

To determine the efficacy of UV-C disinfection of VR headsets through quantifying UV-C irradiance and bacterial killing of three, commercially available devices.

Methods:

Three commercially available, low-cost, UV-C devices were tested for UV-C energy output at multiple positions across the devices’ zone of disinfection. The top and lens of the VR headset, the Meta Oculus Quest 2, were inoculated with three strains of bacteria, Staphylococcus aureus, Pseudomonas aeruginosa, and Staphylococcus epidermidis and subjected to UV-C disinfection. The primary outcome was amount of bacterial killing.

Results:

UV-C irradiance increased with exposure time, proximity, and angle to the bulb for all three devices. Variability in the log-reductions in growth of specific bacterial strains was observed; however in general, Staphylococcus aureus and Pseudomonas aeruginosa were more readily killed than Staphylococcus epidermidis, with better killing occurring with increased UV-C exposure times. Bacterial quantities reduced across all experiments after UV-C disinfection was performed; however, in no experiment was all bacteria killed.

Conclusions:

At least three-log10 killing of all strains of bacteria was achieved across all UV-C devices; however, there was variability by organism with respect to UV-C device and VR headset location within the device. UV-C energy output was highest with longer exposure times and closer proximity to the bulb. UV-C can be an effective method of disinfection for VR equipment with low-level contamination.


 Citation

Please cite as:

Roberts S, Wright J, Mustafa M, Feinn RS, Marks A, Heiftje K, Huang P, Martinello RA, Murray TS

Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices: In Vitro Assessment of Bacterial Killing

JMIR Form Res 2025;9:e70326

DOI: 10.2196/70326

PMID: 41038799

PMCID: 12483473

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