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Accepted for/Published in: JMIR Formative Research

Date Submitted: Nov 15, 2024
Date Accepted: Jan 28, 2025

The final, peer-reviewed published version of this preprint can be found here:

Effect of the Reassured Self-Compassion–Based School Program on Anxiety, Video Game Addiction, and Body Image Among Rural Female Adolescents: Retrospective Study

Zuair A

Effect of the Reassured Self-Compassion–Based School Program on Anxiety, Video Game Addiction, and Body Image Among Rural Female Adolescents: Retrospective Study

JMIR Form Res 2025;9:e68840

DOI: 10.2196/68840

PMID: 39970430

PMCID: 11888012

Effect of The Reassured Self Compassion-Based School Program on Anxiety, Video Game Addiction, and Body Image Among Rural Female Adolescents: A Retrospective Study

  • Areeg Zuair

ABSTRACT

Background:

The COVID-19 pandemic has amplified mental health challenges among adolescents, particularly in rural areas with limited access to services. In response, the Saudi government launched mental health campaigns and mandated schools to implement mental health programs. However, the effectiveness of these programs remains largely unreported.

Objective:

This study used data from a rural school to examine the impact of a Compassion-Focused Therapy -based school program, The Reassured Self, on anxiety symptoms, video game addiction, and body image dissatisfaction among rural adolescent females in Saudi Arabia.

Methods:

A single-group retrospective design was utilized. The intervention involved 133 female students (mean age = 13.7, SD = 1.01) in a rural setting, who completed assessments of anxiety symptoms, gaming behavior, and body image dissatisfaction pre- and post-intervention. Validated Arabic versions of the Spence Children's Anxiety Scale, Game Addiction Scale, and body image discrepancy assessment were used to measure outcomes. Data were analyzed using linear mixed effects regression models.

Results:

Compared to pre-intervention levels, students exhibited significant reductions in anxiety symptoms (p = .005) and video game addiction (p = .009) after the program. However, changes in body image dissatisfaction were minimal and not statistically significant (p = 0.057). High satisfaction scores indicated strong acceptability and cultural alignment with the intervention.

Conclusions:

The findings suggest that culturally adapted, compassion-focused school programs may effectively reduce anxiety and video game addiction in underserved adolescent populations. These results underscore the potential for such programs to address mental health disparities in rural areas.


 Citation

Please cite as:

Zuair A

Effect of the Reassured Self-Compassion–Based School Program on Anxiety, Video Game Addiction, and Body Image Among Rural Female Adolescents: Retrospective Study

JMIR Form Res 2025;9:e68840

DOI: 10.2196/68840

PMID: 39970430

PMCID: 11888012

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.