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Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 7, 2024
Open Peer Review Period: Nov 15, 2024 - Jan 10, 2025
Date Accepted: Mar 19, 2025
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study

Rubio-López A, García Carmona R, Zarandieta L, Rubio A, González-Pinto A, Cardinal-Fernández P

Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study

JMIR Serious Games 2025;13:e68515

DOI: 10.2196/68515

PMID: 40338071

PMCID: 12303137

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Virtual Reality in Medical Training: Usability and Stress Measurements for a Pericardiocentesis Procedure Simulation

  • Alberto Rubio-López; 
  • Rodrigo García Carmona; 
  • Laura Zarandieta; 
  • Alejandro Rubio; 
  • Angel González-Pinto; 
  • Pablo Cardinal-Fernández

ABSTRACT

Background:

Virtual Reality (VR) has experienced a surge in use for medical education, offering immersive environments where students can practice high-risk procedures such as pericardiocentesis safely and easily. This life-saving intervention is associated with high cognitive and emotional stress for the practitioner, making it crucial to evaluate not only the usability of a VR simulation of it, but also the physiological stress responses of its users. Heart Rate Variability (HRV) provides an objective measure of stress and can therefore be used to evaluate it. Finally, prior experience with VR can affect this stress response.

Objective:

This study aimed to (1) assess the usability of VR simulations for pericardiocentesis, (2) examine correlations between physiological stress, measured through HRV, and usability perceptions; and (3) investigate whether prior VR experience influences usability scores and stress levels

Methods:

Final-year medical students (N = 119) performed a VR-based pericardiocentesis simulation. Usability was evaluated using the System Usability Scale (SUS), Post-Study System Usability Questionnaire (PSSUQ), Simulator Sickness Questionnaire (SSQ), and Presence Questionnaire (PQ). Physiological stress was assessed via HRV parameters (rMSSD, PNN20, PNN50, LF/HF ratio, SD1/SD2, Poincaré Area). Prior VR experience was recorded, and data were analyzed using descriptive statistics, Spearman correlations, and Mann-Whitney U tests to examine relationships between usability, stress, and experience

Results:

Usability assessments showed moderate to high usability across all participants. SSQ scores indicated mild simulator sickness, primarily in the nausea and oculomotor dimensions. Significant negative correlations were observed between HRV parameters (rMSSD, PNN50, Poincaré Area) and SSQ scores (p < 0.05), suggesting that higher physiological stress during the experience is linked to more pronounced simulator sickness symptoms. Prior VR experience was associated with higher SUS scores and lower simulator sickness, though no significant impact on HRV responses was found

Conclusions:

VR simulations for high-risk procedures like pericardiocentesis are generally well received by medical students in terms of usability. However, physiological stress, as indicated by HRV, correlates with increased simulator sickness, highlighting the need for optimizing VR design to reduce discomfort. Prior VR experience enhances usability perceptions and reduces simulator sickness but does not significantly affect physiological stress markers. Future research should focus on balancing immersive learning with user comfort in medical VR applications, particularly for stress-inducing scenarios. Simulations without any interactions not already present in the real scenario simulated (teleportation, heads-up displays, etc.) are appropriate as first-time VR experiences for users


 Citation

Please cite as:

Rubio-López A, García Carmona R, Zarandieta L, Rubio A, González-Pinto A, Cardinal-Fernández P

Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study

JMIR Serious Games 2025;13:e68515

DOI: 10.2196/68515

PMID: 40338071

PMCID: 12303137

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