Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Sep 15, 2024
Open Peer Review Period: Sep 15, 2024 - Nov 10, 2024
Date Accepted: Jan 21, 2025
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study

Herren S, Seebacher B, Mildner S, Riederer Y, Pachmann U, Böckler NS, Niedecken S, Sgandurra SA, Bonati L, Hotz I, Schättin A, Jurt R, Brenneis C, Lenfert K, Behrendt F, Schmidlin S, Nacke L, Schuster-Amft C, Martin-Niedecken AL

Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study

JMIR Serious Games 2025;13:e66515

DOI: 10.2196/66515

PMID: 39951650

PMCID: 11844876

ExerG: Exergame-Based Physical-Cognitive Training for Rehabilitation in Adults with Motor and Balance Impairments: A Usability Study

  • Silvia Herren; 
  • Barbara Seebacher; 
  • Sarah Mildner; 
  • Yanick Riederer; 
  • Ulrike Pachmann; 
  • Nija Sonja Böckler; 
  • Stephan Niedecken; 
  • Sabrina Alicia Sgandurra; 
  • Leo Bonati; 
  • Isabella Hotz; 
  • Alexandra Schättin; 
  • Roman Jurt; 
  • Christian Brenneis; 
  • Katharina Lenfert; 
  • Frank Behrendt; 
  • Stefan Schmidlin; 
  • Lennart Nacke; 
  • Corina Schuster-Amft; 
  • Anna Lisa Martin-Niedecken

ABSTRACT

Background:

Exergames are increasingly used in rehabilitation, but their usability and user experience for patients and therapists are not well-studied, especially for functional model systems.

Objective:

This study aimed to evaluate the usability, safety, and user experience of a novel exergame functional model, the ExerG, from the perspectives of patients and therapists in a rehabilitation setting.

Methods:

In this mixed-methods study, 15 patients (primary end-users, PEU) and 20 therapists (secondary end-users, SEU) from two rehabilitation centers in Switzerland and Austria participated in Exercising and Observation sessions with the ExerG. SEU received training on system use and technical issue management, enabling them to effectively fulfill their therapist roles while treating patients or mock patients during evaluation. Usability was assessed with questionnaires, semi-structured interviews, and through observations during the ExerG testing.

Results:

Patients and therapists reported overall good usability and positive experiences with the exergame, despite challenges related to its functional model status. Overall, 79.3% of PEU rated the clarity of instructions as acceptable, while 65.5% demonstrated good-to-very-good exercise performance, with 96.6% of tasks completed. Patients showed improved performance and enjoyment across ExerG Exercising Rounds, with over 90% expressing positive emotions such as enjoyment, curiosity, attention, and amazement. No adverse events were reported. Most patients enjoyed the training and indicated a willingness to continue using the device if improvements were made, including better graphic design, upgraded tracking systems, and enhanced projector quality. They suggested increasing the variety of game activities and difficulty levels. Although most PEU understood the instructions and feedback, they preferred shorter, clearer directives with adequate reading time. PEU felt secure in the comfortable safety harness but recommended enhancements to the swivel arm's movements for improved balance control. SEU executed scenarios effectively, with hesitation and difficulties observed in only 1.7% and 0.2% of the 820 total task cases, respectively; however, they identified areas for optimization. Quantitative usability ratings were high, with a median System Usability Scale score of 82.5 for therapists. They noted that video-game-based training could enhance patient motivation through engaging design and surprise elements, making sessions more enjoyable than traditional therapy. SEU found the activities beneficial for both physical and cognitive functions but suggested incorporating exercises that simulate daily living tasks and offering a broader selection of customizable options. They appreciated the audio-visual feedback and star awards but called for more specific motivational feedback and simplified performance summaries. For independent training, SEU recommended clearer, shorter activity instructions that remain visible until acknowledged, emphasizing the importance of the patient's cognitive and physical condition.

Conclusions:

The interdisciplinary, iterative development approach of the ExerG shows promise. Findings will inform future optimizations. Future work will assess long-term impact. Clinical Trial: ClinicalTrials.gov ID NCT05967078; OSF Preregistration OSF.IO/CQ9AT


 Citation

Please cite as:

Herren S, Seebacher B, Mildner S, Riederer Y, Pachmann U, Böckler NS, Niedecken S, Sgandurra SA, Bonati L, Hotz I, Schättin A, Jurt R, Brenneis C, Lenfert K, Behrendt F, Schmidlin S, Nacke L, Schuster-Amft C, Martin-Niedecken AL

Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study

JMIR Serious Games 2025;13:e66515

DOI: 10.2196/66515

PMID: 39951650

PMCID: 11844876

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.