Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 23, 2024
Date Accepted: Oct 13, 2025

The final, peer-reviewed published version of this preprint can be found here:

Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design Experiment

Hu Y, Peng H, Huang Z, Cai L, Xiao Y, Gao Y, Chen B, Huang X, Sun Q, Zhuo H, Ruan Z, Shen Q

Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design Experiment

JMIR Serious Games 2026;14:e63543

DOI: 10.2196/63543

PMID: 42536107

Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Colorectal Cancer Survivors: A Mixed Research Design Experiment

  • Yuru Hu; 
  • Huan Peng; 
  • Zhongmou Huang; 
  • Lu Cai; 
  • Yao Xiao; 
  • Yixian Gao; 
  • Bo Chen; 
  • Xinyu Huang; 
  • Qiufen Sun; 
  • Haiyan Zhuo; 
  • Zheng Ruan; 
  • Qu Shen

ABSTRACT

Background:

Metaverse technology is transforming healthcare, offering a wide range of applications in telemedicine, clinical care, education, mental health, and physical well-being.

Objective:

This study aimed to explore the usability of a multidimensional metaverse rehabilitation platform for colorectal cancer survivors. The platform integrates exercise training, dietary guidance, mental health education, and behavioral management.

Methods:

The study evaluated the clinical usability of the platform by testing and emphasizing system quality, interface design, and information clarity. Learnability, usability, and satisfaction were measured by examining their potential correlations with demographic variables.

Results:

The data from a total of 18 participants were ultimately included, with an average age of 47 years. The overall mean scores and mean scores for each dimension on both scales surpassed 50. No statistically significant differences (P > 0.05) were observed in the overall scores and dimension scores of the System Usability Scale (SUS) and Post-Study System Usability Questionnaire (PSSUQ) across gender, age, and educational level distributions. The radar chart illustrates that the learnability score for the metaverse platform was the lowest (mean = 61.11), while the Interaction Quality score was the highest (median = 86.67).

Conclusions:

The platform demonstrated strong clinical usability and received high ratings for several parameters. Learnability, usability, and satisfaction levels were found to be satisfactory, with no significant correlations with demographic factors. Clinical Trial: ClinicalTrials.gov NCT06354595


 Citation

Please cite as:

Hu Y, Peng H, Huang Z, Cai L, Xiao Y, Gao Y, Chen B, Huang X, Sun Q, Zhuo H, Ruan Z, Shen Q

Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design Experiment

JMIR Serious Games 2026;14:e63543

DOI: 10.2196/63543

PMID: 42536107

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.