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Accepted for/Published in: JMIR Rehabilitation and Assistive Technologies

Date Submitted: Jun 22, 2024
Date Accepted: Jan 27, 2025

The final, peer-reviewed published version of this preprint can be found here:

Development of a Mobile App Game for Practicing Lung Exercises: Feasibility Study

Pearkao C, Apiratwarakul K, Wicharit L, Potisopha W, Jaitieng A, Homvisetvongsa S, Namwaing P, Pudtuan P

Development of a Mobile App Game for Practicing Lung Exercises: Feasibility Study

JMIR Rehabil Assist Technol 2025;12:e63512

DOI: 10.2196/63512

PMID: 40035777

PMCID: 11895720

Development of game on mobile application for practice lung exercises : A feasibility study

  • Chatkhane Pearkao; 
  • Korakot Apiratwarakul; 
  • Lerkiat Wicharit; 
  • Wiphawadee Potisopha; 
  • Arunnee Jaitieng; 
  • Sukuman Homvisetvongsa; 
  • Puthachad Namwaing; 
  • Peerapon Pudtuan

ABSTRACT

Background:

Chest injuries are a leading cause of death and disability, accounting for 10% of hospital admissions and 25% of injury-related deaths. About two-thirds of patients with thoracic injuries experience complications such as blood or air in the pleural space, causing lung deflation and poor gas exchange. Proper breathing management, using tools like incentive spirometers, improves lung function and recovery. However, there is a gap in mobile-based gaming apps designed for lung exercise, which could benefit both the general population and patients recovering from lung injuries.

Objective:

This research aimed to develop and evaluate a mobile application game for practicing lung exercises, accompanied by a prototype device called the Pulmo Device.

Methods:

The study involved a sample group of 110 participants from the general public. It followed a research and development (R&D) methodology comprising four steps. The research instruments included a mobile application game, a prototype lung exercise device, and questionnaires to assess users' satisfaction and the feasibility of both the application and the device.

Results:

The findings revealed that the participants demonstrated a high level of overall satisfaction with both the mobile application game and the prototype lung exercise device (M =4.43, SD = 0.44). The feasibility of users utilizing the mobile application game and the prototype lung exercise device connected to the game was evaluated. The results indicated that the sample group perceived the overall feasibility to be at a high level (M =4.46, SD = 0.50).

Conclusions:

The research results reflected that the sample group believed the mobile application game for practicing lung exercises and the prototype device developed in this project have a high potential for practical application in promoting lung rehabilitation through gameplay. The mobile application game and the Pulmo Device prototype received positive user feedback, indicating potential practical use; however, further validation is required among patients in need of pulmonary rehabilitation.


 Citation

Please cite as:

Pearkao C, Apiratwarakul K, Wicharit L, Potisopha W, Jaitieng A, Homvisetvongsa S, Namwaing P, Pudtuan P

Development of a Mobile App Game for Practicing Lung Exercises: Feasibility Study

JMIR Rehabil Assist Technol 2025;12:e63512

DOI: 10.2196/63512

PMID: 40035777

PMCID: 11895720

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