Accepted for/Published in: JMIR Serious Games
Date Submitted: Jun 15, 2024
Date Accepted: Aug 13, 2024
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Improved Risk Perception and Knowledge Following a Social Game-based Tobacco Prevention Program for Adolescents: A Pilot Randomized Comparative Trial
ABSTRACT
Background:
Adolescence is a critical developmental phase vulnerable to tobacco initiation. Despite its clear harm to health, adolescent tobacco use remains prevalent. Games for health are a promising strategy for tobacco prevention, utilizing experiential and social learning theories to enhance engagement and improve behavior change.
Objective:
This pilot study aims to (1) compare the social game-based program Storm-Heroes to a non-social program regarding adolescents’ personal and social experiences, and (2) examine how these experiences predict higher tobacco knowledge and perceived risks of vaping and conventional tobacco use.
Methods:
In a cluster-randomized comparative design, four after-school sites (n=74 adolescents) were recruited in person and randomized in a single-blinded format to 1 of 2 interventions: the social game Storm-Heroes (n=44) or the non-social program ASPIRE (n=35). A study team member supervised both interventions. Data were collected at baseline, immediate follow-up, and 1.5-month follow-up (60.81%, 45/74 retained). Repeated-measures mixed-effect models were conducted.
Results:
A total of 45 continued until 1.5-month follow-up. Participants in the Strom-Heroes group were more likely to increase their perceived risk of vaping (B=0.40, P<0.001), perceived risk of conventional tobacco use (B=0.35, P=0.046), and tobacco knowledge (B=1.63, P<0.001) than those in the control condition. The usability level of the program was related to a higher perceived risk of vaping (B=0.16, P=0.003) and conventional tobacco use (B=0.16, P=0.025) by follow-up. Attention to the program was also related to higher perceived risk of vaping (B=0.12, P=0.002) and conventional tobacco use (B=0.14, P<0.001). Distraction was not related to either perceived risk of vaping (P=0.149) or perceived risk of conventional tobacco use (P=0.709). On the other hand, both, more attention (B=0.60, P<0.001) and less distraction (B=-0.37, P<0.001), were related to higher tobacco knowledge.
Conclusions:
The increased perceived risk of vaping and conventional tobacco among Storm-Heroes participants aligns with the program's goals of improving participants' awareness of the risks associated with tobacco use and their tobacco knowledge. However, distraction weakened the effect of the program on tobacco knowledge, indicating that emphasis needs to be placed on minimizing distraction for better outcomes. With the results of this study, researchers can work to (1) advance the current version of Storm-Heroes and (2) amplify engagement in the program to improve its potential for preventing adolescents’ initiation of tobacco use. Clinical Trial: This trial was registered at the Clinical Trials registry, NCT02703597.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.