Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: May 20, 2024
Date Accepted: Nov 19, 2024

The final, peer-reviewed published version of this preprint can be found here:

Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial

Bloomfield L, Boston J, Masek M, Barwood D, Andrew L, Devine A

Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial

JMIR Serious Games 2025;13:e60755

DOI: 10.2196/60755

PMID: 39932769

PMCID: 11862768

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Evaluating the efficacy of “MIApp”:A serious game to deliver health education to adolescents about meningococcal disease.

  • Lauren Bloomfield; 
  • Julie Boston; 
  • Martin Masek; 
  • Donna Barwood; 
  • Lesley Andrew; 
  • Amanda Devine

ABSTRACT

Background:

Meningococcal disease (MD) is a severe, vaccine-preventable infectious disease that can be life-threatening. This study evaluated the efficacy of the Meningococcal Infection Awareness, Prevention and Protection app (MIApp), a serious game to deliver health education for adolescents about MD.

Objective:

This study evaluated the efficacy of the Meningococcal Infection Awareness, Prevention and Protection app (MIApp), a novel serious game to deliver health education for adolescents about MD.

Methods:

Participating high school students (Years 7-10) from six secondary schools across metropolitan Western Australia completed a pre- and post-intervention questionnaire to measure primary outcomes. The findings were compared to changes in an active control (comparison) group that received an in-class educational presentation about MD transmission and protection.

Results:

Of the 788 participating high school students, the median post-intervention correct score in both the MIApp and control cohorts was 14/16 (87.5% correct responses), compared to the median pre-intervention correct score of 6/16 (37.5% correct responses), representing a significant (p<0.01) increase in MD knowledge. Improvements were retained in both groups three months after the initial intervention, demonstrating the efficacy of MIApp to deliver health education about MD transmission and protection.

Conclusions:

Participating adolescents considered this digital game more enjoyable than a presentation. Serious games represent a constructive tool to help teachers impart knowledge about risk-avoidance behaviours, vaccination uptake, and early symptom identification of MD.


 Citation

Please cite as:

Bloomfield L, Boston J, Masek M, Barwood D, Andrew L, Devine A

Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial

JMIR Serious Games 2025;13:e60755

DOI: 10.2196/60755

PMID: 39932769

PMCID: 11862768

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.