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Accepted for/Published in: JMIR Serious Games

Date Submitted: Apr 21, 2024
Open Peer Review Period: Apr 21, 2024 - Jun 16, 2024
Date Accepted: Nov 20, 2024
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study

Ramos A, Boisvert M, Traverse E, Levac D, Lemay M, Demers M, Bordeleau M, Ruest SM, Périnet-Lacroix R, Best KL, Robert MT

Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study

JMIR Serious Games 2025;13:e59704

DOI: 10.2196/59704

PMID: 39829130

PMCID: 11758888

Bridging Needs and Expectations of Individuals with Physical Disabilities and Community Services Stakeholders for the Co-Creation of an Adapted Physical Activity Platform in Virtual Reality: Comprehensive Study

  • Aurélien Ramos; 
  • Maxence Boisvert; 
  • Elodie Traverse; 
  • Danielle Levac; 
  • Martin Lemay; 
  • Marika Demers; 
  • Martine Bordeleau; 
  • Sarah-Maude Ruest; 
  • Roxanne Périnet-Lacroix; 
  • Krista L Best; 
  • Maxime T Robert

ABSTRACT

Background:

Physical activity supports the health and well-being of individuals with physical disabilities. Despite the significance of engaging in physical activity, barriers faced by individuals with disabilities, such as limited access to adapted facilities and lack of transportation, can restrict their participation. Community organizations play a role in addressing these challenges, but virtual reality (VR) also offers a way to diversify adapted activities. In some situations, VR can help overcome the resource limitations of organizations by providing accessible, engaging, and highly personalized options for physical activity. The aim of this study was to explore the needs and expectations of individuals with physical disabilities and their interventionists for the use of a VR physical activity platform in a community organization.

Objective:

The aim of this study was to explore the needs and expectations of individuals with physical disabilities and their interventionists for the use of a VR physical activity platform in a community organization

Methods:

A descriptive qualitative study was conducted using semi-structured interviews with individuals with physical disabilities and their interventionists, all associated with a non-profit organization promoting physical activity among people with disabilities. Data were analyzed using an inductive thematic approach.

Results:

Fifteen participants, including eight people with physical disabilities and seven interventionists, were interviewed. Through this discussion, we gained insights into the everyday challenges faced by individuals with disabilities and identify priorities for community organizations. Subsequently, we discussed key considerations for using VR, such as adapting activity, the possibility to foster a more positive perception of physical activity and harnessing the potential of VR to improve access to physical activity, support personal goals and create inclusive experiences, while acknowledging fears and challenges such as technical difficulties and connectivity issues.

Conclusions:

By exploring the needs and expectations regarding VR technology from individuals with physical disabilities and their interventionists, this study provided essential insights for integrating immersive and non-immersive VR into community organizations, informing next steps for design of adapted physical activities in VR.


 Citation

Please cite as:

Ramos A, Boisvert M, Traverse E, Levac D, Lemay M, Demers M, Bordeleau M, Ruest SM, Périnet-Lacroix R, Best KL, Robert MT

Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study

JMIR Serious Games 2025;13:e59704

DOI: 10.2196/59704

PMID: 39829130

PMCID: 11758888

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