Accepted for/Published in: JMIR Serious Games
Date Submitted: Apr 21, 2024
Open Peer Review Period: Apr 21, 2024 - Jun 16, 2024
Date Accepted: Nov 20, 2024
(closed for review but you can still tweet)
Bridging Needs and Expectations of Individuals with Physical Disabilities and Community Services Stakeholders for the Co-Creation of an Adapted Physical Activity Platform in Virtual Reality: Comprehensive Study
ABSTRACT
Background:
Physical activity supports the health and well-being of individuals with physical disabilities. Despite the significance of engaging in physical activity, barriers faced by individuals with disabilities, such as limited access to adapted facilities and lack of transportation, can restrict their participation. Community organizations play a role in addressing these challenges, but virtual reality (VR) also offers a way to diversify adapted activities. In some situations, VR can help overcome the resource limitations of organizations by providing accessible, engaging, and highly personalized options for physical activity. The aim of this study was to explore the needs and expectations of individuals with physical disabilities and their interventionists for the use of a VR physical activity platform in a community organization.
Objective:
The aim of this study was to explore the needs and expectations of individuals with physical disabilities and their interventionists for the use of a VR physical activity platform in a community organization
Methods:
A descriptive qualitative study was conducted using semi-structured interviews with individuals with physical disabilities and their interventionists, all associated with a non-profit organization promoting physical activity among people with disabilities. Data were analyzed using an inductive thematic approach.
Results:
Fifteen participants, including eight people with physical disabilities and seven interventionists, were interviewed. Through this discussion, we gained insights into the everyday challenges faced by individuals with disabilities and identify priorities for community organizations. Subsequently, we discussed key considerations for using VR, such as adapting activity, the possibility to foster a more positive perception of physical activity and harnessing the potential of VR to improve access to physical activity, support personal goals and create inclusive experiences, while acknowledging fears and challenges such as technical difficulties and connectivity issues.
Conclusions:
By exploring the needs and expectations regarding VR technology from individuals with physical disabilities and their interventionists, this study provided essential insights for integrating immersive and non-immersive VR into community organizations, informing next steps for design of adapted physical activities in VR.
Citation
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.