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Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: An Exploratory Trial
Francisco Lepe-Salazar;
Fernando Mejía-Romero;
Dámaso Benicio-Rodríguez;
Aylin Hernández-Reyes;
Tatsuo Nakajima;
Sarita Salgado-Torres
ABSTRACT
Background:
According to recent data, Mexico ranks first in cases of school bullying worldwide.
Objective:
To contribute to the solution of this problem, we developed Bernstein, a serious game that promotes the development of assertiveness in adolescents, a protective factor known to reduce the impact of bullying on victims.
Methods:
For its creation, we followed the Multiple Composite Scenarios (MCS), a methodology for the design of serious games grounded on principles of Cognitive Behavioural Therapy (CBT). To explore the effects produced by Bernstein, we evaluated our game in a randomised, controlled trial.
Results:
Results suggest that the promotion of the protective factor of assertiveness with Bernstein is feasible.
Conclusions:
In this work we present the results of the experiment. Additionally, we discuss the benefits and limitations of our ludic tool, and our future work to improve its effectiveness.
Citation
Please cite as:
Lepe-Salazar F, Mejía-Romero F, Benicio-Rodríguez D, Hernández-Reyes A, Nakajima T, Salgado-Torres S
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study