Accepted for/Published in: JMIR Serious Games
Date Submitted: Feb 24, 2024
Date Accepted: Apr 16, 2024
Gaming as treatment in mental health - an untapped potential. Comment on “A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study”
ABSTRACT
This is a Letter to the Editor in response to the JMIR Serious Games research article titled "A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study" by Pine R, Mbinta J, Te Morenga L, Fleming T, published on February 12, 2024 (doi:10.2196/46697).
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.