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Accepted for/Published in: JMIR Serious Games

Date Submitted: Feb 24, 2024
Date Accepted: Apr 16, 2024

The final, peer-reviewed published version of this preprint can be found here:

Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

Eckardt JP

Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

JMIR Serious Games 2024;12:e57714

DOI: 10.2196/57714

PMID: 38662422

PMCID: 11082731

Gaming as treatment in mental health - an untapped potential. Comment on “A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study”

  • Jens Peter Eckardt

ABSTRACT

This is a Letter to the Editor in response to the JMIR Serious Games research article titled "A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study" by Pine R, Mbinta J, Te Morenga L, Fleming T, published on February 12, 2024 (doi:10.2196/46697).


 Citation

Please cite as:

Eckardt JP

Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

JMIR Serious Games 2024;12:e57714

DOI: 10.2196/57714

PMID: 38662422

PMCID: 11082731

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