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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jan 31, 2024
Date Accepted: Dec 12, 2024

The final, peer-reviewed published version of this preprint can be found here:

Gamified Adaptive Approach Bias Modification in Individuals With Methamphetamine Use History From Communities in Sichuan: Pilot Randomized Controlled Trial

Zhang L, Liu Y, Liu X, Li Y, Zhang T, Li D, Hao W

Gamified Adaptive Approach Bias Modification in Individuals With Methamphetamine Use History From Communities in Sichuan: Pilot Randomized Controlled Trial

JMIR Serious Games 2025;13:e56978

DOI: 10.2196/56978

PMID: 40063843

PMCID: 11931399

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Gamified Adaptive Approach Bias Modification: a Pilot RCT in Individuals with Methamphetamine Use History

  • Liqun Zhang; 
  • Yanru Liu; 
  • Xiang Liu; 
  • Yuanhui Li; 
  • Tianjiao Zhang; 
  • Dai Li; 
  • Wei Hao

ABSTRACT

Background:

Cognitive bias modification (CBM) programs have shown promise in treating psychiatric conditions, but they can be perceived as boring and repetitive. Incorporating gamified designs and adaptive algorithms in CBM training may address this issue and enhance engagement and effectiveness.

Objective:

To assess the preliminary efficacy of an adaptive approach bias modification (A-ApBM) paradigm with gamified designs and dynamic difficulty adjustments in reducing cue-induced craving in individuals with methamphetamine use history.

Methods:

DESIGN: Randomized controlled trial with three study groups: Adaptive ApBM (A-ApBM), Static ApBM (S-ApBM) as an active control, and blank control. SETTING: Twelve community-based rehabilitation centers in Sichuan, China. PARTICIPANTS: Individuals aged 18-60 with methamphetamine dependence. INTERVENTION: A-ApBM group engaged in ApBM training using a smartphone application for four weeks. A-ApBM used an adaptive algorithm to dynamically adjust the difficulty level based on individual performance. MAIN OUTCOMES AND MEASURES: Cue-induced craving scores assessed using a visual analog scale at baseline, post-intervention, and at week-16 follow-up.

Results:

The A-ApBM group showed a significant reduction in cue-induced craving scores at post-intervention compared to baseline. The reduction remained significant at the week-16 follow-up. No significant changes were observed in the S-ApBM and control groups.

Conclusions:

The adaptive ApBM paradigm with gamified designs and dynamic difficulty adjustments may be an effective intervention for reducing cue-induced craving in individuals with methamphetamine use history. This approach improves engagement and personalization, potentially enhancing the effectiveness of CBM programs. Further research is needed to validate these findings and explore the application of adaptive ApBM in other psychiatric conditions. Clinical Trial: Registered at clinicaltrials.gov (ID NCT05794438).


 Citation

Please cite as:

Zhang L, Liu Y, Liu X, Li Y, Zhang T, Li D, Hao W

Gamified Adaptive Approach Bias Modification in Individuals With Methamphetamine Use History From Communities in Sichuan: Pilot Randomized Controlled Trial

JMIR Serious Games 2025;13:e56978

DOI: 10.2196/56978

PMID: 40063843

PMCID: 11931399

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