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Accepted for/Published in: JMIR XR and Spatial Computing (JMXR)

Date Submitted: Jan 16, 2024
Open Peer Review Period: Jan 16, 2024 - Mar 12, 2024
Date Accepted: Jul 15, 2024
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Enhancement of Immersive Technology Use in Pediatric Health Care With Accessible, Context-Specific Training: Descriptive Feasibility Study

Li BSK, Fereday B, Wang E, Rodriguez S, Forssell K, Bollaert AN, Menendez M, Caruso TJ

Enhancement of Immersive Technology Use in Pediatric Health Care With Accessible, Context-Specific Training: Descriptive Feasibility Study

JMIR XR Spatial Comput 2024;1:e56447

DOI: 10.2196/56447

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Introducing Immersive Technologies in Pediatric Healthcare: Implementing Accessible, Context-Specific Training

  • Brian S.-K. Li; 
  • Brendan Fereday; 
  • Ellen Wang; 
  • Samuel Rodriguez; 
  • Karin Forssell; 
  • AndrĂ© N. Bollaert; 
  • Maria Menendez; 
  • Thomas J. Caruso

ABSTRACT

Background:

Immersive technologies provide therapeutic adjuncts for pediatric care. However, accessibility and inadequate training limit implementation. Standardized instruction with no-cost software licensing may improve healthcare providers’ facility with immersive technologies.

Objective:

This retrospective review examined immersive technology utilization in pediatric healthcare. Immersive technologies included virtual reality (VR) and projectors.

Methods:

We developed immersive technology instructional guides for pediatric healthcare and tracked anonymized usage through monitoring software. The primary outcome explored utilization across sites with no-cost software licenses. The secondary outcome reported specific application types at a single site by sessions and minutes. Descriptive statistics analyzed the data.

Results:

Data were collected from 19 sites from January 2022 to June 2022. 32% of sites used 10 or more VR units. Of sites that had projectors, 50% used five or more. The mean and 25-75% range of minutes used per month of all sites combined was 2,199 (51-1,058) minutes. Secondary results indicate active VR (977 total sessions) and passive projector streaming (1,261 total sessions) were the most popular application types by session, while active projector (66,849 total minutes) and passive projector streaming (32,711 total minutes) were the most popular by minutes.

Conclusions:

Context-specific technological instruction coupled to no-cost licenses may increase access to immersive technology in pediatric healthcare settings, particularly among adult learners.


 Citation

Please cite as:

Li BSK, Fereday B, Wang E, Rodriguez S, Forssell K, Bollaert AN, Menendez M, Caruso TJ

Enhancement of Immersive Technology Use in Pediatric Health Care With Accessible, Context-Specific Training: Descriptive Feasibility Study

JMIR XR Spatial Comput 2024;1:e56447

DOI: 10.2196/56447

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