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Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 29, 2023
Date Accepted: Aug 6, 2024

The final, peer-reviewed published version of this preprint can be found here:

Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education

Kwak M, Kim BJ, Chung JB

Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education

JMIR Serious Games 2024;12:e54968

DOI: 10.2196/54968

PMID: 39405084

PMCID: 11495237

Serious Game Development for Public Health: A Participatory Design Approach to COVID-19 Quarantine Policy Education

  • Myunghwan Kwak; 
  • Byeong-Je Kim; 
  • Ji-Bum Chung

ABSTRACT

Background:

Public health education plays a crucial role in effectively addressing infectious diseases, such as COVID-19. However, existing educational materials often provide only foundational information, and traditional group education faces challenges due to social distancing policies.

Objective:

Addressing these gaps, our study introduces the serious game, "Flattening the Curve." This interactive experience immerses learners in the role of quarantine policy managers, offering unique insights into the effects and challenges of social distancing policies.

Methods:

The development of the game adhered to the SERES framework, ensuring a scientifically designed foundation. To achieve its learning objectives, the game incorporates learning and game mechanics including an agent-based infection model, a social distancing policy model, and an economic model, which were developed based on theoretical bases. After defining a broad concept of scientific and design foundations, a participatory design process was conducted and participants’ feedback was analyzed based on the DPE (design, play, and experience) framework. This learner-centric approach enhanced the educational effectiveness of the game.

Results:

The game successfully achieves its learning objectives, encompassing a comprehensive understanding of infectious disease characteristics, the disease transmission process, the necessity and efficacy of quarantine policies, their delicate balance with economic factors, and the concept of flattening the curve. In response to participatory design feedback, the game underwent meticulous modifications, including refining game systems, parameters, design elements, UI, and interactions. Evaluation results reflect participants' positive assessments of the game.

Conclusions:

The serious game "Flattening the Curve," developed through a participatory design approach, emerges as a valuable tool for public health education, particularly concerning social distancing policies. The game and its source code are openly accessible online, enabling widespread usage for research and educational purposes.


 Citation

Please cite as:

Kwak M, Kim BJ, Chung JB

Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education

JMIR Serious Games 2024;12:e54968

DOI: 10.2196/54968

PMID: 39405084

PMCID: 11495237

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.