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Accepted for/Published in: JMIR Serious Games

Date Submitted: Sep 8, 2023
Date Accepted: Jun 24, 2024

The final, peer-reviewed published version of this preprint can be found here:

Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial

Lo HHM, Ng MSN, Fong HPY, Lai HHK, Wang B, Wong SYs, Sit RWS

Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial

JMIR Serious Games 2024;12:e52563

DOI: 10.2196/52563

PMID: 39331525

PMCID: 11451550

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Examining the feasibility, acceptability and preliminary efficacy of an Immersive Virtual Reality-Assisted Lower Limb Strength Training for Knee Osteoarthritis (VRiKnee): A Mixed-Method Pilot Randomized Controlled Trial

  • Hermione Hin Man Lo; 
  • Marques Shek Nam Ng; 
  • Hugo Pak Yiu Fong; 
  • Harmony Hoi-Ki Lai; 
  • Bo Wang; 
  • Samuel Yeung-shan Wong; 
  • Regina Wing-Shan Sit

ABSTRACT

Background:

.

Objective:

To study the feasibility, acceptability and preliminary efficacy of an immersive virtual reality (VRiKnee) assisted lower limbs exercise for knee osteoarthritis (OA).

Methods:

A convergent parallel mixed-method study was conducted in 30 participants with knee OA. After 1:1 randomization, the VRiKnee group (n=15) were assigned to perform repetitive concentric quadriceps and isometric vastus medialis oblique exercise in an immersive environment using head-mount display (HMD) for 12 weeks. The control group (n=15) completed the same exercises without VRiKnee. VRiKnee participants were interviewed at week 12 to study their acceptability and user experience. Quantitative data included feasibility outcomes such as recruitment, dropout and exercise adherence rates, and effectiveness outcomes such as the Numeral Rating Scale, Western Ontario and McMaster University Osteoarthritis Index (100 points) pain and function subscales and objective physical activity measured by metabolic equivalents (METs) using ActivPAL accelerometer. Qualitative data were analyzed by thematic analysis, followed by integration with quantitative data using joint displays.

Results:

The recruitment rate was 100%, with enrollment of 30 participants in 7.57 weeks. The median age was 63.5 (IQR 61.8-66.3) years, with 76.7% female. The dropout rate was 13.3% in VRiKnee and 6.7% in control. Median exercise adherence for VRiKnee and control groups was 77.22% and 62.08%, respectively, with adherence reduction over the study period. No statistically significant differences were observed in primary and secondary outcomes, though positive trends were observed in pain and function. Cybersickness was reported by 5 participants (33.3%) in the VRiKnee group. In the qualitative analysis, 4 themes, 11 subthemes and 16 quotes were generated, identifying facilitators and barriers with practical suggestions to enhance the usability of VRiKnee.

Conclusions:

VRiKnee demonstrated feasibility, acceptability and potential efficacy in managing knee OA. Future trials of larger sample sizes and better VR designs will confirm its role in clinical practice. Clinical Trial: Chinese Clinical Trial Registry (CHiCTR2100046313)


 Citation

Please cite as:

Lo HHM, Ng MSN, Fong HPY, Lai HHK, Wang B, Wong SYs, Sit RWS

Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial

JMIR Serious Games 2024;12:e52563

DOI: 10.2196/52563

PMID: 39331525

PMCID: 11451550

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