Accepted for/Published in: JMIR Formative Research
Date Submitted: Sep 5, 2023
Open Peer Review Period: Sep 5, 2023 - Oct 31, 2023
Date Accepted: Nov 1, 2023
(closed for review but you can still tweet)
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Promoting Self-Efficacy of Autistic Individuals in Practicing Social Skills in the Workplace Using Virtual Reality and Physiological Sensors: A Feasibility Study
ABSTRACT
Background:
Promoting the self-efficacy of autistic individuals in social skills in the workplace is crucial, as they often experience heightened anxiety in workplace social interactions due to challenges in social communication and sensory overload. Virtual Reality (VR) programs show promise for enhancing the self-efficacy of autistic individuals by enabling them to identify specific social scenarios that trigger anxiety, which can aid preparation for similar real-life challenges. However, limited research explores how VR could enhance self-efficacy by facilitating understanding of emotional and physiological states during social skills practice.
Objective:
This research aimed to develop and evaluate the VR system, enabling users to experience simulated work-related social scenarios and reflecting on the simulated practice through physiological and behavioral data visualization, to investigate how it can support autistic individuals to enhance their self-efficacy on social skills at work.
Methods:
First, we developed WorkplaceVR, a VR system that enables users to engage in simulated work-related social scenarios and incorporates data-driven reflections of users' behavioral and physiological responses during these VR experiences. Second, we conducted a deployment study with fourteen autistic young adults to assess the feasibility of WorkplaceVR. A mixed methods approach was employed to measure participants’ perceived self-efficacy before and after using the VR system.
Results:
The study results revealed the feasibility of VR system in increasing the self-efficacy of autistic participants in social skills. First, autistic participants reported a statistically significant increase in the perceived self-efficacy after using the VR system (p=.016). Second, thematic analysis of the interview data confirmed that the VR system fostered an increased self-awareness among participants about social situations that trigger their anxiety, as well the behaviors they exhibit during anxious moments. This increased self-awareness prompted them to recollect their related experiences in the real-world and talk about goals to tame anxiety. Furthermore, these newfound self-insights motivated them to engage in self-advocacy, as they wanted to share the discoveries with others.
Conclusions:
This study highlights the potential of the VR system with physiological and behavioral sensors as a valuable tool to enhance the self-efficacy of autistic individuals in workplace social interactions. Specifically, the data-reflection with physiological sensor data helped autistic participants become more self-aware of their emotions and behaviors, advocate for their characteristics, and develop positive self-beliefs.
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.