Accepted for/Published in: JMIR Formative Research
Date Submitted: May 23, 2023
Date Accepted: Sep 8, 2023
ATIC – The Video Game for Entrepreneurship Learning: A Proposal from Ecuador for the Latin America Context
ABSTRACT
Background:
Games have been a part of human life since ancient times and are taught to children and adults who want to have fun and learn simultaneously. Nevertheless, in the third decade of this century, technology invites us to consider using video games in learning topics such as entrepreneurship learning. Developing a serious game (SG) is difficult because everyone who forms part of the working force requires adequate learning resources to acquire the necessary information and improve their game development skills.
Objective:
This work collects the experience gained in developing ATIC, an SG proposed to teach and learn entrepreneurship
Methods:
The referral development framework is explained in it, considering narrative, object creation, and the definition of game mechanics, considering the Ecuadorian context.
Results:
The union of the four elements of a video game: (1) world, (2) objects, (3) agents, and (4) events, is presented in a game named ATIC.
Conclusions:
It is concluded that video games' narrative, mechanics, and art are relevant. However, leaderboards or appointments are crucial to continuing or not playing an SG. Also, it is essential to mention that the ATIC video game responds to the 4th, 8th, and 17th UNESCO Sustainable Developing Goals. This first version of the game is limited to a single interaction between the player and the application; that is, there is no interaction between multiple players.
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Copyright
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