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Accepted for/Published in: JMIR Formative Research

Date Submitted: May 23, 2023
Date Accepted: Sep 8, 2023

The final, peer-reviewed published version of this preprint can be found here:

A Video Game for Entrepreneurship Learning in Ecuador: Development Study

Crespo-Martinez PE, Bueno S, Gallego MD

A Video Game for Entrepreneurship Learning in Ecuador: Development Study

JMIR Form Res 2023;7:e49263

DOI: 10.2196/49263

PMID: 37819700

PMCID: 10600651

ATIC – The Video Game for Entrepreneurship Learning: A Proposal from Ecuador for the Latin America Context

  • Paul Esteban Crespo-Martinez; 
  • Salvador Bueno; 
  • Maria Dolores Gallego

ABSTRACT

Background:

Games have been a part of human life since ancient times and are taught to children and adults who want to have fun and learn simultaneously. Nevertheless, in the third decade of this century, technology invites us to consider using video games in learning topics such as entrepreneurship learning. Developing a serious game (SG) is difficult because everyone who forms part of the working force requires adequate learning resources to acquire the necessary information and improve their game development skills.

Objective:

This work collects the experience gained in developing ATIC, an SG proposed to teach and learn entrepreneurship

Methods:

The referral development framework is explained in it, considering narrative, object creation, and the definition of game mechanics, considering the Ecuadorian context.

Results:

The union of the four elements of a video game: (1) world, (2) objects, (3) agents, and (4) events, is presented in a game named ATIC.

Conclusions:

It is concluded that video games' narrative, mechanics, and art are relevant. However, leaderboards or appointments are crucial to continuing or not playing an SG. Also, it is essential to mention that the ATIC video game responds to the 4th, 8th, and 17th UNESCO Sustainable Developing Goals. This first version of the game is limited to a single interaction between the player and the application; that is, there is no interaction between multiple players.


 Citation

Please cite as:

Crespo-Martinez PE, Bueno S, Gallego MD

A Video Game for Entrepreneurship Learning in Ecuador: Development Study

JMIR Form Res 2023;7:e49263

DOI: 10.2196/49263

PMID: 37819700

PMCID: 10600651

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