Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Apr 19, 2023
Open Peer Review Period: Apr 17, 2023 - Jun 12, 2023
Date Accepted: Oct 18, 2023
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

The Role of AI in Serious Games and Gamification for Health: Scoping Review

Tolks D, Schmidt JJ, Kuhn S

The Role of AI in Serious Games and Gamification for Health: Scoping Review

JMIR Serious Games 2024;12:e48258

DOI: 10.2196/48258

PMID: 38224472

PMCID: 10825760

Serious Games and Gamification for health meets AI: A scoping review.

  • Daniel Tolks; 
  • Johannes Jeremy Schmidt; 
  • Sebastian Kuhn

ABSTRACT

Background:

Artificial intelligence (AI) and game-based approaches are already widely integrated in healthcare. However, the combination of both could provide further benefits, especially in the management of chronic diseases.

Objective:

This systematic review seeks to generate an overview over the currently existing literature on the connection of artificial intelligence and game-based approaches in health care. Primary objectives were to cluster studies by diseases/health topic addressed, by levels of care and by AI/games technology.

Methods:

The PRISMA-P method (Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols) was used for the systematic review. The databases PubMed, Scopus, IEEExplore, Cochrane Library and Pubpsych were searched. Screening was performed independently by two authors using the Rayyan software.

Results:

A total of 16 papers met all inclusion criteria. Most studies were conducted in disease rehabilitation, tackling motion and cognitive impairment. Machine learning was the main AI technology applied, serious games the main game-based approach used. However, direct interaction between the technologies occurred only in three studies. The included studies all show very limited evidence quality, with most presenting either a rather technical proof-of-concept or usability testing with small sample sizes. From the patients and healthy subjects' perspective, generally high usability, motivation, and satisfaction was found.

Conclusions:

Our review shows limited evidence in the combination of artificial intelligence and games in healthcare. However, first results present a broad scope of possible applications, and positive perceptions by patients. In future, the development of adaptive game designs with direct interaction between AI and games seems promising and should be topic of further reviews.


 Citation

Please cite as:

Tolks D, Schmidt JJ, Kuhn S

The Role of AI in Serious Games and Gamification for Health: Scoping Review

JMIR Serious Games 2024;12:e48258

DOI: 10.2196/48258

PMID: 38224472

PMCID: 10825760

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.