Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 17, 2022
Date Accepted: Mar 12, 2023

The final, peer-reviewed published version of this preprint can be found here:

Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review

Ossenbrink L, Haase T, Timpel P, Schoffer O, Scheibe M, Schmitt J, Deckert S, Harst L

Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review

JMIR Serious Games 2023;11:e44132

DOI: 10.2196/44132

PMID: 37261900

PMCID: 10273035

Effectiveness of digital health interventions containing game components for the self-management of type 2 diabetes: a systematic review

  • Linda Ossenbrink; 
  • Tina Haase; 
  • Patrick Timpel; 
  • Olaf Schoffer; 
  • Madlen Scheibe; 
  • Jochen Schmitt; 
  • Stefanie Deckert; 
  • Lorenz Harst

ABSTRACT

Background:

The aim of this systematic review was to summarize and evaluate current evidence on the effectiveness of digital health interventions containing game components on behavioral, patient-reported and clinical outcomes for patients with type 2 diabetes.

Objective:

The aim of this systematic review was to summarize and evaluate current evidence on the effectiveness of digital health interventions containing game components on behavioral, patient-reported and clinical outcomes for patients with type 2 diabetes.

Methods:

An electronic search was conducted in Medline and PsycINFO in April 2020, updated in April 2022 and supplemented by additional searches via Google scholar, Web of Science, and within the references of the included records. Articles were identified using predefined inclusion and exclusion criteria. In total, two reviewers independently conducted the title, abstract, and full-text screening and then individually performed a quality assessment of all included studies. Consensus was achieved through discussion.

Results:

Out of 2,325 potentially relevant titles (duplicates excluded), 11 studies were included. The Cochrane Risk of Bias Tool 2 for quality assessment of randomized controlled trials revealed a high risk of bias for all studies except two. Evidence suggests that digital health interventions containing game components can significantly improve motivation for physical activity (n = 1 study), exercise intensity (n = 3), dietary behavior (n = 3), health literacy (n = 1), mental quality of life (n = 2), as well as HbA1c (n =2), Body Mass Index (n = 1), Fasting Plasma Glucose (n = 1), waist circumference (n = 1) and aerobic capacity (n = 1).

Conclusions:

Published studies indicated that digital health interventions containing game components might improve health behavior patterns, quality of life and clinical outcomes of patients with type 2 diabetes. However, intervention types as well as outcomes studied were heterogeneous and study quality was mostly low, which translates to ambiguous results. Future research should focus on sound methodology and reporting, as well as on identifying game components that contribute to significant positive effects.


 Citation

Please cite as:

Ossenbrink L, Haase T, Timpel P, Schoffer O, Scheibe M, Schmitt J, Deckert S, Harst L

Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review

JMIR Serious Games 2023;11:e44132

DOI: 10.2196/44132

PMID: 37261900

PMCID: 10273035

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.