Previously submitted to: JMIR Serious Games (no longer under consideration since Nov 14, 2022)
Date Submitted: Oct 27, 2022
Open Peer Review Period: Oct 27, 2022 - Nov 14, 2022
(closed for review but you can still tweet)
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EFFECT OF GAMIFICATION ON EDUCATION AND LEARNING
ABSTRACT
Background:
This research paper is about a phenomenon called gamification and its effects on our way of learning and education as a whole. Gamification is a tool or a feature used to bring the elements of games (typically video games) into different non-game fields like sports, marketing, and education in order to enhance the effectiveness of such fields. This research paper will further discuss where gamification came from, how it affects our motivation, and of course, how it helps us learn and encode new information in the easiest way possible.
Objective:
Find out how gamification affects the learning and motivation in students
Methods:
Analyzing research papers, studies, and other articles to understand the psychology behind gamification.
Results:
Gamification is directly affecting our way of learning through external and internal motivators and cognitive psychology.
Conclusions:
Gamification is directly affecting our way of learning through external and internal motivators and cognitive psychology
Citation
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