Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Oct 10, 2022
Open Peer Review Period: Oct 10, 2022 - Dec 5, 2022
Date Accepted: Jan 19, 2023
Date Submitted to PubMed: Jan 20, 2023
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Time to Think “Meta”: A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health

Paquin V, Ferrari M, Sekhon H, Rej S

Time to Think “Meta”: A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health

JMIR Serious Games 2023;11:e43388

DOI: 10.2196/43388

PMID: 36661284

PMCID: 9944144

Time to Think “Meta”: A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health

  • Vincent Paquin; 
  • Manuela Ferrari; 
  • Harmehr Sekhon; 
  • Soham Rej

ABSTRACT

The metaverse is gaining traction in the general population and has become a priority of the technological industry. Defined as persistent virtual worlds that exist in virtual or augmented reality, the metaverse proposes to afford several activities of daily life, from socializing and relaxing to gaming, shopping, and working. Because of its scope, its projected popularity, and its immersivity, the metaverse may pose unique opportunities and risks for mental health. In this Viewpoint, we integrate existing evidence on the mental health impacts of video games, social media, and virtual reality to anticipate how the metaverse could influence mental health. We outline two categories of mechanisms related to mental health: experiences or behaviors afforded by the metaverse, and experiences or behaviors displaced it. The metaverse may benefit mental health by affording control (over an avatar and its virtual environment), cognitive activation, physical activity, social connections, and a sense of autonomy and competence. However, repetitive rewarding experiences may lead to addictive behaviors, and high engagement in virtual worlds may facilitate and perpetuate the avoidance of challenges in the offline environment. Further, time spent in virtual worlds may displace (reduce) other determinants of mental health, such as sleep rhythms and offline social capital. Importantly, individuals will differ in their uses of and psychological responses to the metaverse, resulting in heterogeneous impacts on their mental health. Their technological motivations, developmental stage, and prior mental health problems are some of the factors that may modify and frame the positive and negative effects of the metaverse on their mental health. In conclusion, as the metaverse is being scaffolded by the industry and by its users, there is a window of opportunity for researchers, clinicians, and people with lived experience to co-produce knowledge on its possible impacts on mental health and illness, with the hope of influencing policy making, technological development, and the counselling of patients.


 Citation

Please cite as:

Paquin V, Ferrari M, Sekhon H, Rej S

Time to Think “Meta”: A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health

JMIR Serious Games 2023;11:e43388

DOI: 10.2196/43388

PMID: 36661284

PMCID: 9944144

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.