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Accepted for/Published in: JMIR Serious Games

Date Submitted: Sep 29, 2022
Date Accepted: Oct 9, 2023
Date Submitted to PubMed: Oct 13, 2023

The final, peer-reviewed published version of this preprint can be found here:

A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study

Vonthron F, Begel V, Yuen A, Pellerin H, Cohen D, Grossard C

A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study

JMIR Serious Games 2024;12:e42733

DOI: 10.2196/42733

PMID: 37830510

PMCID: 10811594

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

MILA-Learn, a serious game to train rhythmic abilities in children with dyslexia: game description and exploratory studies

  • Francois Vonthron; 
  • Valentin Begel; 
  • Antoine Yuen; 
  • Hugues Pellerin; 
  • David Cohen; 
  • Charline Grossard

ABSTRACT

Promising results showed that rhythm-based interventions can improve cognitive functions, and consistent evidence suggest that it is an efficient tool to train reading skills in dyslexia. Regarding reading, rhythm perception and production are related to phonological awareness and reading performance. Rhythmic deficits have been reported in dyslexia, supporting the idea that poor predictive temporal perception contributes to reading impairments. This paper describes a rhythmic training protocol for dyslexic children provided by a serious game called MILA-Learn. This approach through serious games is intended to make the training (i) remotely accessible, (ii) consistently reproducible and (iii) follow an educative agenda. Here, we describe the methodology used to design MILA-Learn and test its usability. We also report two exploratory/feasibility studies conducted during the French COVID-19 lockdowns. The first study included 2500 children who used a version of MILA-Learn available for download. Analyses were conducted on a subsample of 525 children who spontaneously played at least 15 games (median=42 games). Benefiting from their feedback, we improved MILA-Learn to enhance motivation and learning by adding specific features including customization, storylines, humour, and increasing difficulty. The second study (similar to study 1 with 3337 children who downloaded MILA-Learn) evaluated the enhanced version of MILA-Learn in 98 children for whom the clinical diagnosis was available. Linear mixed models showed that performance increased over time. That scores were better for children with attention deficit/hyperactivity disorder (ADHD) and dyslexia; and that performance improved significantly faster for children with ADHD and slower for children with dyslexia. Given the encouraging results, future work will focus on the clinical evaluation of MILA-Learn through a large double-blind randomized controlled trial comparing MILA-Learn and a placebo game.


 Citation

Please cite as:

Vonthron F, Begel V, Yuen A, Pellerin H, Cohen D, Grossard C

A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study

JMIR Serious Games 2024;12:e42733

DOI: 10.2196/42733

PMID: 37830510

PMCID: 10811594

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