Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Formative Research

Date Submitted: Sep 9, 2022
Date Accepted: Dec 9, 2022
Date Submitted to PubMed: Dec 9, 2022

The final, peer-reviewed published version of this preprint can be found here:

Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study

Rebhi M, Tannoubi A, Saidane M, Guelmami N, Puce L, Chen W, Chalghaf N, Azaiez F, Zghibi M, Bragazzi NL

Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study

JMIR Form Res 2023;7:e42584

DOI: 10.2196/42584

PMID: 36482747

PMCID: 10131659

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Psychometric Evidence of the Arabic Version of the Game Experience Questionnaire: Insights on Facebook Users in Tunisia

  • Mahmoud Rebhi; 
  • Amayra Tannoubi; 
  • Mouna Saidane; 
  • Noomen Guelmami; 
  • Luca Puce; 
  • Wen Chen; 
  • Nasr Chalghaf; 
  • Fairouz Azaiez; 
  • Makrem Zghibi; 
  • Nicola Luigi Bragazzi

ABSTRACT

Objective:

Validation and examination of the psychometrics of an adapted version in Arabic of the Game Experience Questionnaire in Tunisia.

Methods:

A total of 771 voluntary participants completed an online survey that included an adapted Arabic version of the Game Experience Questionnaire (GEQ), gaming data and a socio-demographic questionnaire. Subjects were randomized to complete two exploratory and confirmatory phases. 360 selected participants, aged 23.89± 2.29, provided exploratory data. Female (n = 111; 30.83%) and male (n = 249; 69.2%) participants were recruited. However, confirmatory data were acquired from 411 subjects with 19–26-year-olds (M = 21.94, SD = 1.80).

Results:

The results of the exploratory factor analysis of the Arabic version of the GEQ provided an adequate factor structure, after the elimination of two items. In addition, the internal consistency measured by the three McDonald's instruments, Cronbach's α Guttman's λ6 suggests the reliability of the instrument. The discriminant and convergent validity of the instrument were supported respectively by calculating the Extracted Mean Variance (AVE) and comparing the square roots of the AVE to the correlation coefficients. Conclusion: The Arabic-adapted version of the GEQ is a valid and reliable version and can be administered to measure game experience in Arab countries.


 Citation

Please cite as:

Rebhi M, Tannoubi A, Saidane M, Guelmami N, Puce L, Chen W, Chalghaf N, Azaiez F, Zghibi M, Bragazzi NL

Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study

JMIR Form Res 2023;7:e42584

DOI: 10.2196/42584

PMID: 36482747

PMCID: 10131659

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.