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Psychometric Evidence of the Arabic Version of the Game Experience Questionnaire: Insights on Facebook Users in Tunisia
Mahmoud Rebhi;
Amayra Tannoubi;
Mouna Saidane;
Noomen Guelmami;
Luca Puce;
Wen Chen;
Nasr Chalghaf;
Fairouz Azaiez;
Makrem Zghibi;
Nicola Luigi Bragazzi
ABSTRACT
Objective:
Validation and examination of the psychometrics of an adapted version in Arabic of the Game Experience Questionnaire in Tunisia.
Methods:
A total of 771 voluntary participants completed an online survey that included an adapted Arabic version of the Game Experience Questionnaire (GEQ), gaming data and a socio-demographic questionnaire. Subjects were randomized to complete two exploratory and confirmatory phases. 360 selected participants, aged 23.89± 2.29, provided exploratory data. Female (n = 111; 30.83%) and male (n = 249; 69.2%) participants were recruited. However, confirmatory data were acquired from 411 subjects with 19–26-year-olds (M = 21.94, SD = 1.80).
Results:
The results of the exploratory factor analysis of the Arabic version of the GEQ provided an adequate factor structure, after the elimination of two items. In addition, the internal consistency measured by the three McDonald's instruments, Cronbach's α Guttman's λ6 suggests the reliability of the instrument. The discriminant and convergent validity of the instrument were supported respectively by calculating the Extracted Mean Variance (AVE) and comparing the square roots of the AVE to the correlation coefficients.
Conclusion: The Arabic-adapted version of the GEQ is a valid and reliable version and can be administered to measure game experience in Arab countries.
Citation
Please cite as:
Rebhi M, Tannoubi A, Saidane M, Guelmami N, Puce L, Chen W, Chalghaf N, Azaiez F, Zghibi M, Bragazzi NL
Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study