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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: Sep 1, 2022
Date Accepted: Mar 15, 2023
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial

Iloudi M, Lindner P, Ali L, Wallström S, Thunström AO, Ioannou M, Anving N, Johansson V, Hamilton W, Falk Ã, Steingrimsson S

Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial

J Med Internet Res 2023;25:e42365

DOI: 10.2196/42365

PMID: 37204858

PMCID: 10238960

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Physical Versus Virtual Reality-based Calm Rooms for Psychiatric Inpatients: a Quasi-randomized Trial

  • Maria Iloudi; 
  • Philip Lindner; 
  • Lilas Ali; 
  • Sara Wallström; 
  • Almira Osmanovic Thunström; 
  • Michael Ioannou; 
  • Nicole Anving; 
  • Viktor Johansson; 
  • William Hamilton; 
  • Örjan Falk; 
  • Steinn Steingrimsson

ABSTRACT

Background:

Interest in sensory rooms or so-called "calm rooms" in psychiatric inpatient care has increased significantly, the purpose of which is to introduce a relaxing environment to increase well-being and decrease anxiety and aggressive behaviors while in a hospital setting. Recent developments in virtual reality (VR) relaxation have made virtual calm rooms possible, which have not yet been evaluated in psychiatric inpatient care.

Objective:

To compare the effects of VR relaxation and a physical sensory room on self-reported well-being and physiological markers of arousal.

Methods:

This study relied on quasi-randomized allocation of patients to a ward with either a physical calm room or a virtual one. Outcomes included blood pressure, heart rate, and self-reported well-being before and after using one of the two interventions during their stay in psychiatric inpatient care.

Results:

A total of 60 participants were included: 40 used a VR relaxation room and 20 a physical sensory room. The average age of participants was 39 years and the majority were women (58%). Analysis showed improved well-being at the group level from before to after the intervention (P<.05), with no statistically significant difference in effects between the two different interventions.

Conclusions:

Although power in the current study was low, findings of this first comparison of the calming effects of VR relaxation vs a visit to a physical calm room, suggest that VR relaxation appears to be a viable alternative when having a physical calm room is not an option, for logistic or other reasons. Clinical Trial: ClinicalTrials.gov NCT03918954;


 Citation

Please cite as:

Iloudi M, Lindner P, Ali L, Wallström S, Thunström AO, Ioannou M, Anving N, Johansson V, Hamilton W, Falk Ã, Steingrimsson S

Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial

J Med Internet Res 2023;25:e42365

DOI: 10.2196/42365

PMID: 37204858

PMCID: 10238960

Per the author's request the PDF is not available.