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Accepted for/Published in: JMIR Formative Research

Date Submitted: Jun 28, 2022
Open Peer Review Period: Jun 28, 2022 - Aug 23, 2022
Date Accepted: Nov 23, 2022
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study

Guala M, Bul K, Skårderud F, Søgaard Nielsen A

A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study

JMIR Form Res 2023;7:e40594

DOI: 10.2196/40594

PMID: 36705956

PMCID: 9919769

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Eating Disorders “Maze Out”: A pilot study to evaluate the feasibility of a serious game co-produced by patients and therapists.

  • Maria Guala; 
  • Kim Bul; 
  • Finn Skårderud; 
  • Anette Søgaard Nielsen

ABSTRACT

Background:

Eating disorders are severe mental disorders associated with notable impairments in quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for eating disorders is lacking.

Objective:

The aim of this study is to describe and evaluate the usability of Maze Out, a Serious Game co-produced by patients and therapists, and to explore the acceptability of Maze Out among patients suffering from eating disorders.

Methods:

The present study is a qualitative study, collecting data through focus groups and individual interviews, including user analytics collected through the game. Participants were recruited from Odense Mental Health Service of Region South Denmark. We used the mobile health evidence reporting and assessment (mERA) checklist to describe and evaluate the usability of the game, supplemented with user-analytics collected through the game. Eighteen patients and a therapist participated in the qualitative interviews that were interpreted by IPA (Interpretative Phenomenological Analysis) which resulted in a co-produced Serious Game prototype, Maze Out.

Results:

The participants found Maze Out engaging, easy to use and a good platform to reflect on their disorder. They primarily used Maze Out as a conversational tool with their significant others and give them insight into experiences and daily life struggles for someone suffering from eating disorders.

Conclusions:

: Maze Out seems to be a promising tool as an addition to Eating Disorders treatment. Further research should focus on evaluating the effectiveness of the game and its potential to support patients with different kind of eating disorders patients.


 Citation

Please cite as:

Guala M, Bul K, Skårderud F, Søgaard Nielsen A

A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study

JMIR Form Res 2023;7:e40594

DOI: 10.2196/40594

PMID: 36705956

PMCID: 9919769

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