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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 7, 2022
Date Accepted: Nov 28, 2022

The final, peer-reviewed published version of this preprint can be found here:

Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study

Li Y, Tang Y, Huang S, Tan L, Huang Q, Chen X, Lin S, Hao J, Liao Z, Shen H

Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study

JMIR Serious Games 2023;11:e40130

DOI: 10.2196/40130

PMID: 36645700

PMCID: 9947841

Role of Gaming Devices Associated With Internet Gaming Disorder in China: A Cross-section Study

  • Yifan Li; 
  • Ying Tang; 
  • Shucai Huang; 
  • Linxiang Tan; 
  • Qiuping Huang; 
  • Xinxin Chen; 
  • Shuhong Lin; 
  • Jingyue Hao; 
  • Zhenjiang Liao; 
  • Hongxian Shen

ABSTRACT

Background:

Chinese gamers use computers and mobile games widely. Consequently, concerns regarding the development of Internet gaming disorder (IGD) in adolescents have been raised. However, only a few studies have focused on the influence of gaming devices on IGD.

Objective:

This study aimed to compare sociodemographic information, gaming use characteristics, personality traits, and gaming motivations between computer game users and mobile phone game users, as well as to identify the IGD predictors.

Methods:

A total of 3593 Internet game players took part in an online survey and anonymously filled out a questionnaire containing sociodemographic information, gaming patterns, gaming motivations, the Chinese version of the Video Gaming Dependency Scale, and the Chinese Big Five Personality Inventory brief version.

Results:

It was found that there were significant differences between the two groups in gaming usage patterns, game genres, motivations and personality traits, and Internet game addiction scores. The study also showed that the IGD predictors were different for the two gaming device groups. Individuals using different gaming devices exhibited different characteristics, indicating that they may help predict IGD development.

Conclusions:

Gaming devices should be considered during early identification, such as long daily gaming time, much money spent on gaming, neuroticism and conscientiousness. In addition, more research should be conducted on new gaming devices and IGD treatment.


 Citation

Please cite as:

Li Y, Tang Y, Huang S, Tan L, Huang Q, Chen X, Lin S, Hao J, Liao Z, Shen H

Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study

JMIR Serious Games 2023;11:e40130

DOI: 10.2196/40130

PMID: 36645700

PMCID: 9947841

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.