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Accepted for/Published in: JMIR Serious Games

Date Submitted: May 26, 2022
Date Accepted: Jan 21, 2023

The final, peer-reviewed published version of this preprint can be found here:

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

Rodrigo-Yanguas M, Martín-Moratinos M, González-Tardón C, Sanchez-Sanchez F, Royuela A, Bella-Fernández M, Blasco-Fontecilla H

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

JMIR Serious Games 2023;11:e39874

DOI: 10.2196/39874

PMID: 37093628

PMCID: 10167585

Effectiveness of a personalized, chess-based training serious video game in the treatment of adolescents and young adults with Attention Deficit/Hyperactivity Disorder (ADHD): a randomized clinical trial

  • María Rodrigo-Yanguas; 
  • Marina Martín-Moratinos; 
  • Carlos González-Tardón; 
  • Fernando Sanchez-Sanchez; 
  • Ana Royuela; 
  • Marcos Bella-Fernández; 
  • Hilario Blasco-Fontecilla

ABSTRACT

Background:

Compared with traditional approaches, gaming strategies are promising interventions for the treatment of Attention Deficit/Hyperactivity Disorder (ADHD). We developed a serious game for ADHD treatment, The Secret Trail of the Moon.

Objective:

The main objective of this clinical trial was to demonstrate the effectiveness of an add-on, either TSTM or Therapeutic Chess (TC), in previously optimally drug-titrated, clinically stable patients with ADHD.

Methods:

The present study is a prospective, unicentric, randomized clinical trial in clinically stable patients with ADHD, aged 12 to 22. The TSTM (n=35) and TC groups (n=34) performed 12 weekly sessions of their respective treatments. The Control Group (CG) (n=35) were called by phone every week but they received no cognitive intervention. The primary endpoint was the change from baseline to endpoint in the parent “Behavior Rating Inventory of Executive Function-2” (BRIEF-2) (patients’ parents) in the per-protocol population (31 serious videogame/24 TC/34 CG).

Results:

Our study failed to probe clear-cut improvements in the global score of the BRIEF-2. However, the TC group showed improvements in measures of Emotional Control, Emotional Regulation, and Inattention. The TSTM group showed improvements in measures of Emotional Regulation, Inattention, and school context.

Conclusions:

TSTM and TC did not improve executive function symptoms, but they improved ADHD symptomatology related to emotional regulation. Further studies with bigger samples are required to confirm these preliminary findings. Clinical Trial: ClinicalTrials: NCT04355065, retrospective registration date 04/21/2020.


 Citation

Please cite as:

Rodrigo-Yanguas M, Martín-Moratinos M, González-Tardón C, Sanchez-Sanchez F, Royuela A, Bella-Fernández M, Blasco-Fontecilla H

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

JMIR Serious Games 2023;11:e39874

DOI: 10.2196/39874

PMID: 37093628

PMCID: 10167585

Per the author's request the PDF is not available.

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