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Accepted for/Published in: JMIR Serious Games

Date Submitted: Apr 5, 2022
Date Accepted: Oct 11, 2022

The final, peer-reviewed published version of this preprint can be found here:

Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial

Bohr Y, Litwin L, Hankey JR, McCague H, Singoorie C, Lucassen M, Shepherd M, Barnhardt J

Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial

JMIR Serious Games 2023;11:e38493

DOI: 10.2196/38493

PMID: 36892940

PMCID: 10037175

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Evaluating the Utility of a Psychoeducational Serious Game Originally Developed for Māori Youth in Protecting Inuit Youth from Depression: A SPARX Pilot Study

  • Yvonne Bohr; 
  • Leah Litwin; 
  • Jeffrey Ryan Hankey; 
  • Hugh McCague; 
  • Chelsea Singoorie; 
  • Mathijs Lucassen; 
  • Matt Shepherd; 
  • Jenna Barnhardt

ABSTRACT

Background:

Inuit youth in Northern Canada show considerable resilience in the face of extreme adversities. However, they also experience significant mental health needs and some of the highest adolescent suicide rates in the world. Disproportionate rates of truancy, depression, and suicide among Inuit adolescents have captured the attention of all levels of government and the country. Inuit communities have expressed an urgent imperative to create, or adapt, and then evaluate prevention and intervention tools for mental health. These tools should build upon existing strengths, be culturally appropriate for Inuit communities, and be accessible and sustainable in Northern contexts, where mental health resources are often scarce.

Objective:

This pilot study assessed the utility, for Inuit youth in Canada, of a psychoeducational e-intervention designed to teach cognitive behavioural therapy (CBT) strategies and techniques. This serious game, SPARX, had previously demonstrated effectiveness in addressing depression with Māori youth in New Zealand.

Methods:

The Nunavut Territorial Department of Health sponsored this study, and a team of Nunavut-based community mental health staff facilitated youth’s participation in a remotely administered pilot trial using a modified randomized control approach with 24 youth aged 13-18 across 11 communities in Nunavut. These youth had been identified by community facilitators as exhibiting low mood, negative affect, depressive presentations, and/or significant levels of stress. Entire communities, instead of individual youth, were randomly assigned to an intervention group or a waitlist control group.

Results:

Participating youth reported feeling less hopeless, and engaged in less self-blame, rumination, and catastrophizing following the SPARX intervention. However, participants did not show a decrease in depressive symptoms or an increase in formal resilience indicators.

Conclusions:

Preliminary results suggest SPARX may be a good first step toward supporting Inuit youth with skill development to regulate their emotions, challenge maladaptive thoughts, and provide behavioural management techniques such as deep breathing. However, it will be imperative to work with youth and communities to design, develop, and test an Inuit version of the SPARX program, tailored to fit the interests of Inuit youth and Elders in Canada to increase engagement and effectiveness of the program.


 Citation

Please cite as:

Bohr Y, Litwin L, Hankey JR, McCague H, Singoorie C, Lucassen M, Shepherd M, Barnhardt J

Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial

JMIR Serious Games 2023;11:e38493

DOI: 10.2196/38493

PMID: 36892940

PMCID: 10037175

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