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Accepted for/Published in: JMIR Serious Games

Date Submitted: Mar 31, 2022
Date Accepted: Oct 31, 2022
Date Submitted to PubMed: Nov 2, 2022

The final, peer-reviewed published version of this preprint can be found here:

Integrating a Video Game Recording Into a Qualitative Research Methods Course to Overcome COVID-19 Barriers to Teaching: Qualitative Analysis

Stetten N, LeBeau K, King L, Pomeranz J

Integrating a Video Game Recording Into a Qualitative Research Methods Course to Overcome COVID-19 Barriers to Teaching: Qualitative Analysis

JMIR Serious Games 2022;10(4):e38417

DOI: 10.2196/38417

PMID: 36322922

PMCID: 9762141

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Integrating Video Games into a Qualitative Research Methods Course: Overcoming COVID-19 Barriers to Teaching

  • Nichole Stetten; 
  • Kelsea LeBeau; 
  • Lindsey King; 
  • Jamie Pomeranz

ABSTRACT

Background:

Due to COVID-19, a PhD-level qualitative research methods course was moved to an online format. One module originally required students to conduct in-person observations within the community, but the curriculum was adapted using an online video game exercise.

Objective:

This study sought to evaluate students’ perceptions of this adaptation and determine if the new pilot format successfully met the module’s original learning objectives.

Methods:

Footage of a video game was used for students to observe, take field notes, and compare results. Qualitative methods were used to evaluate student feedback on the curriculum and determine if original learning objectives were met. Data were analyzed using a directed content analysis.

Results:

Findings demonstrate learning objectives were met, and the assignment was positively received by students.

Conclusions:

Results align with constructivist learning theory and other successful COVID-19 implementations. Our study demonstrates that a virtual observational assignment can meet learning objectives and be adapted within a qualitative curriculum.


 Citation

Please cite as:

Stetten N, LeBeau K, King L, Pomeranz J

Integrating a Video Game Recording Into a Qualitative Research Methods Course to Overcome COVID-19 Barriers to Teaching: Qualitative Analysis

JMIR Serious Games 2022;10(4):e38417

DOI: 10.2196/38417

PMID: 36322922

PMCID: 9762141

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